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- Talking to Machines and Being Heard
Title 2: A speech recognition primer Speech recognition presents an exciting and dynamic set of challenges and opportunities for UX designers. With the mass-market rece ...
Article - Dave Rich - November 28, 2012 - 1 comment - 0 attachments
- Five User Experience Lessons from Tom Hanks
Some of you might work for companies that have not figured it out. They might still be pondering, “Why should we care about user experience?” Maybe they don’t care at all. Maybe they’ve lucked into a strange vortex where customers are accepting of unple ...
Article - Steve Tengler - November 15, 2012 - 2 comments - 0 attachments
- The Cost of a Touch
Have you ever thought about how often you touch your mobile device during a single day? Hundreds and hundreds of times, right? But what is the cost of all this touching? As a mobile application developer, I interact with my mobile devices a ...
Article - Chris Griffith - November 06, 2012 - 7 comments - 0 attachments
- Designing to Build Trust
Title 2: The factors that matter More than ever in the digital domain, companies rely on design to communicate with their customers. Because the experience of visiting ...
Article - Ilana Westerman - November 01, 2012 - 3 comments - 0 attachments
- The Ultimate User Experience
Today, more people have mobile phones than have electricity or safe drinking water . In India, there are more cell phones than toilets ! We all have access to incredible technology, and as designers and developers , we have the opportunity ...
Article - Tim R. Todish - October 18, 2012 - 2 comments - 0 attachments
- The Practical and Legal Reasons Behind Designing for Accessibility
Accessibility is a central and, in many ways, fundamental component of user experience, so designers of mobile applications and mobile websites should feel compelled to make their products accessible to users with disabilities. Inaccessibility can frust ...
Article - Gregory P. Care, Dan Ross - October 16, 2012 - 0 comments - 0 attachments
- Five User Experience Lessons from Johnny Depp
Questions nearly always abound about what Human Factors Engineering (HFE) or User Experience (UX) departments do within an organization. The combination of art and science within these teams baffles the traditional engineers working in disciplines t ...
Article - Steve Tengler - October 12, 2012 - 4 comments - 0 attachments
- Mirror, Mirror, on the Screen
According to Don Norman (author of Emotional Design: Why We Love (or Hate) Everyday Things ) there are three levels of cognitive processing. The visceral level is the most immediate and is the one marketing departments look to when trying to ...
Article - David Moskovic - October 11, 2012 - 1 comment - 0 attachments
- Leveraging the Kano Model for Optimal Results
You are looking at a list of 18 proposed features for your product . Flat out, 18 are too many to include in the initial release given your deadlines, and you want identify the optimal subset of these features. You suspect an executive’s teenager ...
Article - Jan Moorman - October 09, 2012 - 7 comments - 0 attachments
- Combining Responsive and Adaptive Strategies to Solve Mobile Design Challenges
When creating sites for the current market, UX designers and business decision makers face the daunting task of figuring out how to deliver the wow-factor website across desktops, tablets , and smartphones. Sometimes this even includes having to cate ...
Article - Danny Bluestone - October 03, 2012 - 16 comments - 0 attachments
