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The book covers 4 core areas of architecture and development for SharePoint applications: execution models, data models, client application models, and application foundations.
This book looks at emerging approaches with an emphasis on the social, cognitive, emotional, creative and active dimensions of the human actor.
This book is valuable tool in helping you to understand the range of factors to take into consideration in designing and building a personalized user experience.
In UX, stories help us understand users and their goals, explain research, and demonstrate design ideas. This book teachs how to craft and tell unique stories to improve designs.
This book covers professional Web design and the business side of Web development, teaching how to respond to design criticism, use storytelling, and apply color theory to design.
This book unveils the practical meaning behind terms in everyday use. The book introduces a new way of thinking to beginners but also serves as a reference for professionals.
The purpose of this survey was to explore recent and planned user experience activities at ARL member libraries and the impact these efforts have on helping the libraries transform to meet evolving user needs.
This book takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act.
This book speaks to the UX manager. It covers how to be an effective UX manager, from creating a team, to orchestrating product development, to ensuring UX is not compromised, to achieving company buy-in on results.
Versed in designing navigation, organization, and labelling, professionals are challenged on applying these techniques to information systems that cross communication channels linking digital to the physical world.
This book provides the design strategy and tactics to integrate game mechanics into any kind of consumer-facing website or mobile app.
This book guides you through creating your own augmented reality apps for the iPhone, Android, Symbian, and bada platforms, featuring fully workable and downloadable source code.
This book analyzes the influence of specific everyday situations and contexts on the emotional state of people and ways this will impact future user experience.
User experience design (UXD) is a subset of the field of experience design that pertains to the creation of the architecture and interaction models that affect user experience of a device or system.
This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools.
Learn to produce a web site that stands out from the crowd. This book examines the bond between code, content and visuals to guide you through the factors that increase your design's visibility, usability and beauty.
This book serves as a reference for researchers and designers in Embedded Systems who need to explore design alternatives.
he book discusses how business process management delivers real value in private and public sector organizations around the world. It addresses executives and managers as well as educators and students.
Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values.
This book is designed for a professional audience composed of practitioners and researchers working in the field of augmented reality and human-computer interaction.