UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Resources

Universal navigation is accessible primarily through smart phones providing users with navigation information regardless of the environment (i.e., outdoor or indoor).
Universal Design for Web Applications teaches you how to build websites that are more accessible to people with disabilities and explains why doing so is good business.
Maximum Accessibility is a comprehensive resource for creating Web sites that comply with new U.S. accessibility standards and conform to the World Wide Web Consortium's Web Content Accessibility Guidelines 1.0.
HTML5 Solutions provides a collection of solutions to all of the most common HTML5 problems. Every solution contains sample code that is production-ready and can be applied to any project.
Andy shows how using a modern workflow eliminates common accessibility problems. You will learn how to design accessible content and write accessible HTML and XHTML markup and CSS.
This is the first in-depth look at automated web site evaluation methodologies and existing software tools from both the researcher's and practitioner's perspectives.
This is the first in-depth look at automated web site evaluation methodologies and existing software tools from both the researcher's and practitioner's perspectives.
The Section 508 rules don't just touch on the Internet, they provide rules about every aspect of computer use. This book will touch on every issue the average Windows developer is going to want to know about.
This book contains papers prepared for the 10th CAAD Futures conference at the Nat Cheng Kung University. The chapters provide an overview of the state-of-the-art in research on computer-aided architectural design.
Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems.
This book explains the real drivers and workings of Virtual Reality. It reduces the risk of your technology, time and resource investment decisions by enabling you to compare your understanding of Virtual Reality.
This book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines.
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the core activity of interfaces: interaction.
This book provides examples and practical solutions to the technical challenges in building a virtual reality system following a specific development methodology, instead of only explaining the high level concepts.
The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary.
This handbook offers a comprehensive description of the science, technology, economic and human interface factors associated with the displays industry.
This book covers the fundamentals of 2-D and 3-D computer graphics. A range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, and more.
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems.
Autodesk's Civil 3D is the industry-leading civil engineering software, and this Autodesk Official Training Guide has been completely modernized to offer you a fresh perspective on this powerful engineering package.
Understanding the relation between requirements and architecture is important because the requirements, be they explicit or implicit, represent the function, whereas the architecture determines the form.

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