Interactive Design Beyond the Desktop: User Experience Defined by Aesthetics
By Drew Kinney
AVERAGE USER RATING
0
PRODUCT DESCRIPTION
Today’s interactive design is a by-product of the ‘desktop’ metaphor used in computing since the 1970s. In this paradigm, design is a secondary consideration and largely treated as window dressing for information. Much of this was driven by necessity and progress of technology. With the advancement of technology, the old metaphor is being jettisoned. Designers must wake up and see the shifting paradigms or there will be more of the same; the user-experience will continue to be created by the programmer and not the designer, whose keen ability and insight are central to communicate deeper meanings to a user.
RELATED ARTICLES
GET UX MAGAZINE
Most viewed Articles
May 19, 2010 - Susan Weinschenk, Ph.D.
June 07, 2011 - Loren Baxter
July 26, 2011 - Scott McDonald
April 14, 2011 - Sarah Doody
July 06, 2010 - Francisco Inchauste
February 02, 2010 -
January 25, 2010 - Lukas Mathis
December 23, 2010 - Pek Pongpaet
June 10, 2010 - Nate Bolt, Brynn Evans, Cyd Harrell
September 09, 2010 - Devin Coldewey





Reviews
Submit a new review