UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Author Joshua Foer goes on a quest to improve his memory, calling on the world's top "mental athletes" to guide him.

Resource - Joshua Foer - February 8, 2012 - 0 Comments

Mind Hacks explores cognitive neuroscience through a series of experiments, tricks, and tips related to vision, motor skills, attention, cognition, and subliminal perception.

Resource - Tom Stafford - November 29, 2004 - 0 Comments

A complete course on advertising and a quick reference on particular topics, The Advertising Concept Book covers all aspects of the business, from how to write copy and choose a typeface to how agencies work.

Resource - Pete Barry - July 21, 2008 - 0 Comments

Believe Me sheds new light on how to shift perceptions and get others to believe in what you're doing with storytelling axioms designed to change how you think about your work

Resource - Michael Margolis - October 13, 2009 - 0 Comments

Nobel Prize Winner Daniel Kahneman's Thinking, Fast and Slow brings together his research in psychology that has influenced economics, medicine, design, and politics.

Resource - Daniel Kahneman - October 25, 2011 - 0 Comments

Predictably Irrational presents illuminating experiments by MIT behavioral economist Dan Ariely that refute the assumption that we behave in fundamentally rational ways.

Resource - Dan Ariely - February 18, 2012 - 0 Comments

With Made to Stick, accomplished educators and idea collectors Chip and Dan Heath reveal the anatomy of ideas that stick and explain ways to make ideas stickier.

Resource - Chip Heath, Dan heath - January 2, 2007 - 0 Comments

Designing for Emotion, by User Experience Design Lead Aarron Walter of MailChimp, demonstrates accessible strategies and memorable methods to help you make human connections through design.

Resource - Aaron Walter - January 1, 2011 - 0 Comments

A helpful guide for documenting the various stages that create a UX design, Communicating the User Experience provides insights for those new to the field and polishing techniques for veterans.

Resource - Richard Caddick, Steve Cable - September 7, 2011 - 0 Comments

Margaret Mackey analyses how the activities of reading, viewing, and playing intertwine and affect development in young readers.

Resource - Margaret Mackey - October 11, 2002 - 0 Comments

Critic Sven Birkerts explores the impact of technology on the experience of reading. The Gutenberg Elegies explores how literature intimately shapes and nourishes the inner life.

Resource - Sven Birkerts - December 14, 2006 - 0 Comments

The classic book on statistical graphics, charts, tables.

Resource - Edward R. Tufte - May 1, 2001 - 0 Comments

Emotional Design explores the deep influence the feelings that objects evoke have on consumers—from spending thousands on Gucci bags to the impact of emotion on everyday designs.

Resource - Donald Norman - May 10, 2005 - 0 Comments

Adaptive Path co-founder Indi Young has written a roll-up-your-sleeves book for designers, managers, and anyone else interested in making design strategic, and successful.

Resource - Indi Young - February 15, 2008 - 0 Comments

The Inmates Are Running the Asylum illustrates how talented people continuously design bad software-based products and why we need technology to work the way average people think.

Resource - Alan Cooper - March 5, 2004 - 0 Comments

Cutting through a raft of technical data, Thomas Landauer explains why computers are in trouble and why massive outlays for computing have not resulted in comparable productivity payoffs.

Resource - Thomas K. Landauer - June 6, 1996 - 0 Comments

Principles of Software Engineering Management is designed to help software engineers and project managers understand and solve problems involved in developing complex software systems.

Resource - Tom Gilb - January 11, 1988 - 0 Comments

See data in a new light-find out how visualization approaches can help make data more accessible, useful, and meaningful to you.

Resource - Hunter Whitney - November 21, 2012 - 0 Comments
Resource - Alan Cooper, Robert Reimann, David Cronin - May 7, 2012 - 0 Comments

Learn to "think iPhone" and explore how design, psychology, culture, ergonomics, and usability combine to create a tapworthy app.

Resource - Josh Clark - June 25, 2010 - 0 Comments

Pages