UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

The Essential Persona Lifecycle is an easy-to-reference guide on persona creation, use, and evaluation.

Resource - Tamara Adlin, John Pruitt - May 25, 2010 - 0 Comments

Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated.

Resource - Mike Kuniavsky - September 9, 2010 - 0 Comments

Thoughts on Interaction Design offers readers new insights into Interaction Design and the connections between technology and formpeople and technology

Resource - Jon Kolko - February 8, 2011 - 0 Comments

Frameworks are sets of design patterns and other elements that comprise entire systems, and this game-changing book shows you how to identify, document, share, use, and reap the benefits of frameworks.

Resource - Robert Hoekman, Jared Spool - November 11, 2009 - 0 Comments
Resource - Maish Nichani - February 23, 2012 - 0 Comments

Essential Skills for Leading Effective UX Teams

Resource - Arnie Lund - May 12, 2011 - 0 Comments

Protocols exist in the field of user experience, but you must now incorporate new methodologies and best practices to analyze, test, design, and evaluate products that take into account a multinational user base.

Resource - Whitney Quesenbery, Daniel Szuc - November 23, 2011 - 0 Comments

The books helps make JavaScript applications world-ready and easily adapted to different human languages, notational conventions, and user interface preferences.

Resource - Jukka Korpela - November 21, 2011 - 0 Comments

Process and Guidelines for Ensuring a Quality User Experience

Resource - Rex Hartson, Pardha Pyla - February 2, 2012 - 0 Comments

How different design principles can be applied to the field of digital product design. Covering six core themes; persuasion, behavior, visual design, usability, interaction and content.

Resource - James Kelway - January 1, 2012 - 1 Comments

This book will help you direct more web users to local content, resulting in increased traffic, leads, and sales.

Resource - John Yunker - September 14, 2010 - 0 Comments

Designing for fun is all about making interactive products engaging and addictive. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining.

Resource - Raph Koster - November 6, 2004 - 0 Comments

Good game design happens when you view your game from many different perspectives. The same basic principles of psychology that work for other games also are the keys to making top-quality videogames.

Resource - Jesse Schell - August 18, 2008 - 0 Comments

Apple cofounder Steve Jobs had such an enormous impact on many people, but much of his success was due to collaboration with designers, engineers and thinkers.

Resource - Jesse Thomas - January 3, 2012 - 0 Comments

Consumers are rating your company's products in public forums with which you have no experience or influence, and your company is vulnerable. Here's how to turn this threat into an opportunity.

Resource - Charlene Li, Josh Bernoff - April 21, 2008 - 0 Comments

This describes how people are connected, and how ideas spread through social networks. It shows businesses how to rebuild around social behavior, and create products that people tell their friends about.

Resource - Paul Adams - December 1, 2011 - 0 Comments

This book outlines standards-based strategies for building designs that can accommodate the myriad ways users choose to view the content.

Resource - Dan Cederholm - December 24, 2011 - 0 Comments

Can computers change what you think and do? B.J. Fogg defines an emerging field that studies the overlap of computers and persuasion.

Resource - B.J. Fogg - December 30, 2002 - 0 Comments

Creative thinking and innovation is hard. Gamestormingshows how games can foster communication, and generate ideas, insights, and strategies.

Resource - Dave Gray, Sunni Brown, James Macanufo - July 30, 2010 - 0 Comments

Make your Web site accessible to everyone! This definitive resource provides everything you need to understand the laws, the needs of the disabled, and the processes of site evaluation and implementation.

Resource - Michael G. Paciello - October 1, 2000 - 0 Comments

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