UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Create quick iPhone app wireframes in Keynote. Sketchkit includes pre-drawn iOS interface elements that can be used to create wireframes for iPhone apps.

 

Resource - Navjot Pawera - June 27, 2012 - 0 Comments

First, businesses discovered quality as a competitive edge; next came service. This book is a primer on how, and why, some products satisfy customers and others frustrate them.

Resource - Donald Norman - September 17, 2002 - 0 Comments

Learn the research on motivation, decision making, and neuroscience behind the unconscious reasons for people’s actions, how emotions affect decisions, and how to apply the principles of persuasion to design Web sites.

Resource - Susan Weinschenk - January 2, 2009 - 0 Comments

Solving people problems will inevitably solve business problems. The challenge is to get businesses to believe in it, and trust those to deliver on the promise of user centered design.

Resource - James Kelway - January 24, 2012 - 0 Comments

Frameworks are sets of design patterns and other elements that comprise entire systems, and this game-changing book shows you how to identify, document, share, use, and reap the benefits of frameworks.

Resource - Robert Hoekman, Jared Spool - November 11, 2009 - 0 Comments

How different design principles can be applied to the field of digital product design. Covering six core themes; persuasion, behavior, visual design, usability, interaction and content.

Resource - James Kelway - January 1, 2012 - 1 Comments

Designing for fun is all about making interactive products engaging and addictive. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining.

Resource - Raph Koster - November 6, 2004 - 0 Comments
Patternry is an online pattern management & collaboration tool that keeps user interface design patterns, components and code snippets in one place. It helps designers, developers and others communicate and design great UX.
Resource - Janne Lammi, Johannes Hocksell, Matti Varjokallio - January 16, 2012 - 0 Comments

Make your Web site accessible to everyone! This definitive resource provides everything you need to understand the laws, the needs of the disabled, and the processes of site evaluation and implementation.

Resource - Michael G. Paciello - October 1, 2000 - 0 Comments

Maximum Accessibility is a comprehensive resource for creating Web sites that comply with new U.S. accessibility standards and conform to the World Wide Web Consortium's Web Content Accessibility Guidelines 1.0.

Resource - John M. Slatin, Sharron Rush - September 30, 2002 - 0 Comments

This book explains the real drivers and workings of Virtual Reality. It reduces the risk of your technology, time and resource investment decisions by enabling you to compare your understanding of Virtual Reality.

Resource - Kevin Roebuck - January 1, 2011 - 0 Comments

This book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines.

Resource - Abdulmotaleb El Saddik, Jongeun Cha, Mohamad Eid, Mauricio Orozco - September 8, 2011 - 0 Comments

Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the core activity of interfaces: interaction.

Resource - E. Granum, B. Holmqvist, K. Halskov Madsen, S. Kolstrup - July 31, 2012 - 0 Comments

This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications.

Resource - Giles Colborne - September 26, 2010 - 0 Comments

This book looks at emerging approaches with an emphasis on the social, cognitive, emotional, creative and active dimensions of the human actor.

Resource - P. Saariluoma, H. Isomäki, A. Pirhonen, C. Roast - December 16, 2010 - 0 Comments

Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice.

Resource - Jesse James Garrett - December 26, 2010 - 0 Comments

Designers must see that the user-experience will be created by the programmer whose ability and insight are central to communicate deeper meanings to a user.

Resource - Drew Kinney - July 24, 2009 - 0 Comments

Versed in designing navigation, organization, and labelling, professionals are challenged on applying these techniques to information systems that cross communication channels linking digital to the physical world.

Resource - Luca Rosati, Andrea Resmini - April 13, 2011 - 0 Comments

The purpose of this survey was to explore recent and planned user experience activities at ARL member libraries and the impact these efforts have on helping the libraries transform to meet evolving user needs.

Resource - Ameet Doshi, Robert Fox - June 5, 2011 - 0 Comments

Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.

Resource - Regina Bernhaupt - May 18, 2010 - 0 Comments

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