UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Resources

This is the missing book about agile that shows how designers, product managers, and development teams can integrate experience design into lean and agile product development.
Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, etc. are applied to games and elsewhere.
The goal of the course is to give students the tools they need to become successful mobile application developer, from rigorous technical experience to valuable connections.
In this course, you will learn how to design technologies that bring people joy, rather than frustration.
WireframeSketcher is a software tool that helps product managers, designers and developers quickly create wireframes, mockups and prototypes for desktop, web and mobile applications.
Creative thinking and innovation is hard. Gamestormingshows how games can foster communication, and generate ideas, insights, and strategies.
To build great mobile experiences today – and respond quickly to emerging platforms – requires an understanding who your mobile consumers are, what content they want, and where they want it.
Make your Web site accessible to everyone! This definitive resource provides everything you need to understand the laws, the needs of the disabled, and the processes of site evaluation and implementation.
Universal navigation is accessible primarily through smart phones providing users with navigation information regardless of the environment (i.e., outdoor or indoor).
Universal Design for Web Applications teaches you how to build websites that are more accessible to people with disabilities and explains why doing so is good business.
Maximum Accessibility is a comprehensive resource for creating Web sites that comply with new U.S. accessibility standards and conform to the World Wide Web Consortium's Web Content Accessibility Guidelines 1.0.
HTML5 Solutions provides a collection of solutions to all of the most common HTML5 problems. Every solution contains sample code that is production-ready and can be applied to any project.
Andy shows how using a modern workflow eliminates common accessibility problems. You will learn how to design accessible content and write accessible HTML and XHTML markup and CSS.
This is the first in-depth look at automated web site evaluation methodologies and existing software tools from both the researcher's and practitioner's perspectives.
This is the first in-depth look at automated web site evaluation methodologies and existing software tools from both the researcher's and practitioner's perspectives.
The Section 508 rules don't just touch on the Internet, they provide rules about every aspect of computer use. This book will touch on every issue the average Windows developer is going to want to know about.
This book contains papers prepared for the 10th CAAD Futures conference at the Nat Cheng Kung University. The chapters provide an overview of the state-of-the-art in research on computer-aided architectural design.
Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems.
This book explains the real drivers and workings of Virtual Reality. It reduces the risk of your technology, time and resource investment decisions by enabling you to compare your understanding of Virtual Reality.
This book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines.

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