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Create Great UX in an Agile World by...
How lean UX research can help great experiences blossom in agile software development environments.
NO. 1,146 - November 20, 2013 -
Branching Out from the Apple Tree: An...
A review of the features and UI elements of the Motorola Moto X and the Nokia Lumia 1020, which give an Apple enthusiast pause for consideration.
NO. 1,144 - November 19, 2013 -
Coin Builds a Bridge, Can it Cross the...
Coin, a smart credit card that promises to eliminate wallet-bulge, is an idea so smart it might help itself become obsolete.
NO. 1,143 - November 16, 2013 -
Josh Tyson | UX Magazine
Experience Design is a Perspective, not...
The co-author of the new book, Experience Design: A Framework for Integrating Brand, Experience, and Value, discusses how to gain the experience design perspective.
NO. 1,140 - November 14, 2013 -
Four Steps to Customer Experience...
Companies that are eager to create superior customer experiences must repair, elevate, optimize, and differentiate their CX programs and initiatives.
NO. 1,138 - November 12, 2013 -
Flipping Through Drawing Ideas
Join us on a video tour of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel.
NO. 1,134 - November 7, 2013 -
UX Magazine Staff
Tesla’s Groundbreaking UX: An interview...
In an interview, Telsa’s User Interface Manager discusses the experience design that went into the Model S and its groundbreaking 17" touch control panel.
NO. 1,132 - November 4, 2013 -
Five Principles of Writing for Users
Effective writing for UX projects often requires copy that guides users discretely and then disappears into the background—here are five guidelines to get you there.
NO. 1,129 - October 30, 2013 -
Take it to the Dance Floor: Using music...
Designers can take cues from musicians when it comes to creating experiences that pack an emotional punch and live on in the hearts and minds of users.
NO. 1,126 - October 29, 2013 -
Adapting UI to iOS 7: The Side Menu
Side menu navigation in iOS7 needs to take zooming and overlays into account, creating a new challenge for designers.
NO. 1,123 - October 24, 2013 -
Six Mobile Myths
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
NO. 1,110 - October 11, 2013 -
Exploring the Brain Through Experience...
A pair of brain activity visualization projects illustrates concepts and themes that affect human behavior and the realm of experience design.
NO. 1,109 - October 10, 2013 -
Is UX Your Achilles?
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
NO. 1,108 - October 9, 2013 -
Mobile Testing Toolbox, Part 2
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
NO. 1,106 - October 7, 2013 -
Does Skeuomorphic Design Matter?
Looking at skeuomorphs as cultural affordances shows how they can leverage past experiences to help users understand something new.
NO. 1,104 - October 3, 2013 -
Mobile Testing Toolbox: Part 1
A survey of mobile testing tools for moderated usability studies finds products and features that suit many different design needs.
NO. 1,098 - September 27, 2013 -
The Elements of a Style Guide
A dynamic style guide won't make your content great, but it will provide consistency, improve communication, save time, and support great content.
NO. 1,095 - September 25, 2013 -
Kate Kiefer Lee
What are Users Up to When they Have an...
A Cartesian preoccupation with a product's properties prevents seeing designs in context of a user's deeply personal world, à la Heidegger.
NO. 1,085 - September 12, 2013 -
Walt Disney: The World’s First UX...
Attention to detail, a focus on immersion, and the desire constantly improve his products made Walt Disney one of the earliest designers of user experience.
NO. 1,083 - September 9, 2013 -
Three Lessons Learned Doing Content...
A gig with a startup teaches a seasoned content strategist the real difference between web writing and UX writing.
NO. 1,081 - September 4, 2013 -
How to Create an Enterprise UI Toolkit...
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
NO. 1,080 - September 3, 2013 -
Ariel Grace Snapp
Designing for Transparency and the Myth...
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
NO. 1,077 - August 26, 2013 -
Get out of the Lab and into the Real...
Taking your user research out of the usability lab and into the field can give you better insights, educate your client, and energize your team.
NO. 1,074 - August 20, 2013 -
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
NO. 1,072 - August 14, 2013 -