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Closing the Knowledge Gap with Intuitive...
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Designing Around the Whole Story with...
How user narratives went beyond personas and user stories to transform design awareness for an enterprise software company.
The Next UX Revolution: Transforming...
An inside look at how one company shifted the focus of its enterprise software from basic functionality to usability.
Want the Best User Experience? Make it...
Adding features is easy when you design with scalability in mind. But is that really a good thing?
Making a Case for Animations and...
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
What Can Experience Designers Learn from...
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
UX Magazine Staff
What Will It Take to Make Your Grandma’s...
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Wear Are We?
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
UX Magazine Staff
UX Magazine Staff
I Love You, Spotify … Now Change
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Is there Room for Sexy in Enterprise...
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Disruptive IoT Innovation
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Designing for Kids, Then and Now
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Debra Levin Gelman
Revisiting Proto-Personas for Executive...
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Four Things I Learned about UX at...
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
The Eight Most Common Mistakes Made on...
Arrogance and seven other common mistakes can easily derail a design project. Avoid them all.
Crossing the Great UX–Agile Divide
Understanding the labor issues at the core of the agile manifesto can help experience designers find news ways of working to enlighten developers.
For Developers, a Little UX can Go a...
Understanding the user-centered goals driving product design will help developers add extra value as the software development process continues to evolve.
Four Cognitive Design Guidelines for...
Following cues from cognitive science can help you create information dashboards that users can process reliably and quickly.
Content Isn’t King, Content Is a Product...
Content needs to be packaged and designed in the same compelling ways that products are in order for users to respond to its directives.
Fixing Six Mistakes Companies Make when...
A survey of common mistakes companies make when working with experience design practitioners provides guidelines for UX success.
How to Pitch to Your Stakeholders like...
UX professionals can learn a lot about how to deliver a forceful, commanding, and compelling pitch from Mad Men's Don Draper.