UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Resources

This book analyzes the influence of specific everyday situations and contexts on the emotional state of people and ways this will impact future user experience.
This book guides you through creating your own augmented reality apps for the iPhone, Android, Symbian, and bada platforms, featuring fully workable and downloadable source code.
This book provides the design strategy and tactics to integrate game mechanics into any kind of consumer-facing website or mobile app.
This book serves as a reference for researchers and designers in Embedded Systems who need to explore design alternatives. 
Learn to produce a web site that stands out from the crowd. This book examines the bond between code, content and visuals to guide you through the factors that increase your design's visibility, usability and beauty.
This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools.
In CIOs at Work, noted author Ed Yourdon interviews many of the world's most influential chief information officers.
This book is designed for a professional audience composed of practitioners and researchers working in the field of augmented reality and human-computer interaction.
Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values.
he book discusses how business process management delivers real value in private and public sector organizations around the world. It addresses executives and managers as well as educators and students.
This book provides an extensive overview of current and future trends in Augmented Reality. It includes contributions from world experts in the field of AR from academia, research labs and private industry.
Disambiguating variables that contribute to the utility of personas (with scenarios) will improve the communication between UX research and design in industry, ultimately leading to better end user experiences.
This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world.
The Best of News Design 32nd Edition, the latest edition in Rockport's highly respected series, presents the winning entries from the Society for News Design's 2011 competition.
The 33 revised full papers address all aspects of distributed computing, cooperative design, cooperative applications, cooperative engineering, cooperative visualization, and basic theory and technology.
Design Research through Practice takes advanced design practice as its starting point, but enriches it to build a design process than can respond to both academic and practical problems.
The authors examine why UX is gaining so much interest and looks at the new UX tools and ideas that can help you do your job better. A clear and focused guide to creating useful user experience documentation.
This book offers verified methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices.
Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.
This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components, and teaches documenting and maintaining components.

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