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Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values.
This book is designed for a professional audience composed of practitioners and researchers working in the field of augmented reality and human-computer interaction.
In CIOs at Work, noted author Ed Yourdon interviews many of the world's most influential chief information officers.
The 33 revised full papers address all aspects of distributed computing, cooperative design, cooperative applications, cooperative engineering, cooperative visualization, and basic theory and technology.
The Best of News Design 32nd Edition, the latest edition in Rockport's highly respected series, presents the winning entries from the Society for News Design's 2011 competition.
This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world.
Disambiguating variables that contribute to the utility of personas (with scenarios) will improve the communication between UX research and design in industry, ultimately leading to better end user experiences.
This book provides an extensive overview of current and future trends in Augmented Reality. It includes contributions from world experts in the field of AR from academia, research labs and private industry.
This book offers verified methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices.
The authors examine why UX is gaining so much interest and looks at the new UX tools and ideas that can help you do your job better. A clear and focused guide to creating useful user experience documentation.
Design Research through Practice takes advanced design practice as its starting point, but enriches it to build a design process than can respond to both academic and practical problems.
Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.
This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components, and teaches documenting and maintaining components.
Drawing on their close ties with Microsoft’s WPF development team, the authors give you a clear, robust, and practical understanding of WPF, its underpinnings, its overall architecture, and its design philosophy.
Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated.
Designing Web Navigation demonstrates that good navigation is not about technology-it's about the ways people find information, and how you guide them.
This book shows you how to build realtime user experiences by adding chat, streaming content, and including more features on your site one piece at a time, without making big changes to the existing infrastructure.
User Experience Re-Mastered takes tried and tested material from best-selling books in Morgan Kaufmann's Series in Interactive Technologies and presents it in typical project framework.
This book is a concise and practical tutorial that shows you how to create, customize and design rich enterprise dashboards with Silverlight.