UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Resources

A unified model for looking at all kinds of games, this book is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Good game design happens when you view your game from many different perspectives. The same basic principles of psychology that work for other games also are the keys to making top-quality videogames.
Geographer Yi-Fu Tuan considers the ways in which people feel and think about space, how they form attachments to home, neighborhood, and nation, and how feelings are affected by the sense of time.
Apple cofounder Steve Jobs had such an enormous impact on many people, but much of his success was due to collaboration with designers, engineers and thinkers.
Solving people problems will inevitably solve business problems. The challenge is to get businesses to believe in it, and trust those to deliver on the promise of user centered design.
Duckworth and her colleagues describe learners (who range in age from five to adulthood) coming to connect with seven different subject matters. The findings offer a look at people involved in real learning.
Consumers are rating your company's products in public forums with which you have no experience or influence, and your company is vulnerable. Here's how to turn this threat into an opportunity.
This describes how people are connected, and how ideas spread through social networks. It shows businesses how to rebuild around social behavior, and create products that people tell their friends about.
The first book to use the unexpected discoveries of neuroscience to help us make the best decisions.
This book outlines standards-based strategies for building designs that can accommodate the myriad ways users choose to view the content.
This book walks through techniques that web designers can use to make legacy web sites better-suited for mobile viewing.
Can computers change what you think and do? B.J. Fogg defines an emerging field that studies the overlap of computers and persuasion.
Psychology professor Barry Schwartz provides evidence that a bewildering array of choices floods our brains, ultimately restricting instead of freeing us.
This is the missing book about agile that shows how designers, product managers, and development teams can integrate experience design into lean and agile product development.
Creative thinking and innovation is hard. Gamestormingshows how games can foster communication, and generate ideas, insights, and strategies.
Make your Web site accessible to everyone! This definitive resource provides everything you need to understand the laws, the needs of the disabled, and the processes of site evaluation and implementation.
Universal navigation is accessible primarily through smart phones providing users with navigation information regardless of the environment (i.e., outdoor or indoor).
Universal Design for Web Applications teaches you how to build websites that are more accessible to people with disabilities and explains why doing so is good business.
Maximum Accessibility is a comprehensive resource for creating Web sites that comply with new U.S. accessibility standards and conform to the World Wide Web Consortium's Web Content Accessibility Guidelines 1.0.
HTML5 Solutions provides a collection of solutions to all of the most common HTML5 problems. Every solution contains sample code that is production-ready and can be applied to any project.

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