UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Resources

The classic book on statistical graphics, charts, tables.
Margaret Mackey analyses how the activities of reading, viewing, and playing intertwine and affect development in young readers.
Critic Sven Birkerts explores the impact of technology on the experience of reading. The Gutenberg Elegies explores how literature intimately shapes and nourishes the inner life.
A helpful guide for documenting the various stages that create a UX design, Communicating the User Experience provides insights for those new to the field and polishing techniques for veterans.
Predictably Irrational presents illuminating experiments by MIT behavioral economist Dan Ariely that refute the assumption that we behave in fundamentally rational ways.
With Made to Stick, accomplished educators and idea collectors Chip and Dan Heath reveal the anatomy of ideas that stick and explain ways to make ideas stickier.
Nobel Prize Winner Daniel Kahneman's Thinking, Fast and Slow brings together his research in psychology that has influenced economics, medicine, design, and politics.
Believe Me sheds new light on how to shift perceptions and get others to believe in what you're doing with storytelling axioms designed to change how you think about your work
A complete course on advertising and a quick reference on particular topics, The Advertising Concept Book covers all aspects of the business, from how to write copy and choose a typeface to how agencies work.
Mind Hacks explores cognitive neuroscience through a series of experiments, tricks, and tips related to vision, motor skills, attention, cognition, and subliminal perception.
Author Joshua Foer goes on a quest to improve his memory, calling on the world's top "mental athletes" to guide him.
A comprehensive reference that provides a critical presentation of 100 different research methods for human-centered design.
First, businesses discovered quality as a competitive edge; next came service. This book is a primer on how, and why, some products satisfy customers and others frustrate them.
Dispelling the myths surrounding starting a business and showing how common assumptions can get in the way. After reading, you will be able to grow your business in a predictable and productive way.
The book covers how to use HTML5 in order to serve the needs of people with disabilities and older persons using assistive technology (AT).
This updated and expanded edition contains information on contracts, content strategy, sketching, prototyping with HTML5/CSS3, research, facilitating and workshops, as well as mobile and gestural applications.
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work.
Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes - ranging from narrative wire frames to hi-fidelity prototypes.

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