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Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
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ISSN: 2168 5681
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Talking Lean UX with Jeff Gothelf
The author of the new O'Reilly book, Lean UX: Applying lean principles to improve user experience, shares his thoughts on outcomes, iterations, and more.
NO. 992 - April 3, 2013 -
UX Magazine Staff
Simplicity: The next design battleground...
Four ways to keep your designs simple in the hyper-competitive mobile age.
NO. 991 - April 2, 2013 -
Learning Programming by Persuasion
How the traits of persuasive technology can make learning Ruby more engaging for students.
NO. 990 - April 1, 2013 -
Evaluating the Usability of Web Photos...
Photos have the power to make or break a users' experience—make sure they are communicating your message properly.
NO. 989 - March 29, 2013 -
Practicing What We Preach
In the same way that users need considerate and responsive feedback from digital experiences, employees need it from their organizations.
NO. 988 - March 28, 2013 -
Looking Into the Screens of the Future...
Designers are faced with alluring new challenges as users expect more sophisticated interactions with more persistant and pervasive screens.
NO. 987 - March 27, 2013 -
Five UX Changes for Fixing Loyalty...
By improving user experience, brand loyalty programs can start living up to their business potential.
NO. 986 - March 26, 2013 -
We Just Turned 50,000
Celebrating a social media milestone and looking ahead.
NO. 984 - March 25, 2013 -
UX Magazine Staff
Why Certify? Accreditation can add value...
How BSI ISO9001 certification refined design processes for a digital agency that already has multiple accreditations.
NO. 985 - March 25, 2013 -
UX Adventure: Enhance your resume,...
Taking on unpaid research and design projects can be a great way to bolster your resume and reinvigorate yourself.
NO. 983 - March 22, 2013 -
A Matter of Character: Knowing your...
To design a product that fits into the story of users' lives, try looking at them as characters through the lens of a screenwriter.
NO. 982 - March 21, 2013 -
Testing Dialog Design in a Speech...
Speech-recognition apps require specialized testing methods that can be applied to other interfaces as well.
NO. 981 - March 20, 2013 -
The RITE Way to Prototype
The RITE Method can be an effective way to integrate user testing and iteration for fast and fluid design.
NO. 980 - March 19, 2013 -
The Proliferation and Potential of...
By making transactions more fun, banks can drive customer behavior, improve brand loyalty, and increase engagement.
NO. 979 - March 18, 2013 -
There are some simple things you can do to make sure your designs stay simple and user-centric.
NO. 978 - March 15, 2013 -
Visual Balance and Weight Allocation for...
Paying close attention to the visual path your website creates will reveal opportunities for reaching peak usability.
NO. 977 - March 14, 2013 -
How to Effectively Manage a UX Design...
Tried and true tips for getting the most out of your user-centered design team.
NO. 976 - March 13, 2013 -
A Midwesterner's Guide to...
Pulling top user-centered design talent away from the coasts is challenging, but it can be done using the right approach.
NO. 975 - March 12, 2013 -
Contextualization is the Key to...
What "location, location, location" is to real estate, "context, context, context" is to user-centered design.
NO. 974 - March 11, 2013 -
UX Behind the Firewall
Implementing the UX process internally can improve the user interface of a company's applications, improving productivity and morale.
NO. 973 - March 8, 2013 -
Creating Savvy and Sophisticated User...
User-centered designers and researchers now have the tools and techniques to deliver more personalized (and valuable) experiences than ever before.
NO. 972 - March 7, 2013 -
The Five Worst UX Mistakes Websites Make...
There are many pitfalls that can sink a user's experience with a website, here are five of the worst.
NO. 971 - March 6, 2013 -
Susan Weinschenk, Ph.D.
The Complexity of Simplicity
Keeping user-centered designs simple can be extraordinarily complicated, so staying focused is key.
NO. 970 - March 5, 2013 -
Player-Centric Design: The UX of The...
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
NO. 969 - March 5, 2013 -