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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Shopping Cart Usability
Setting clear expectations, minimizing distractions, and eliminating pages can boost the checkout experience.
NO. 1,015 - May 9, 2013 -
What Soccer Teams and UX Teams Have in Common
In any competitive environment, the winning team balances its weaknesses against its strengths and works together to achieve a shared goal.
NO. 1,014 - May 7, 2013 -
Libraries: A Canvas for Creating Meaningful User...
Now, more than ever before, public libraries are in a unique position to offer vanguard, tailored experiences to their users.
NO. 1,013 - May 7, 2013 -
Amanda L. Goodman
Why You Should Hire a VP of User Experience Design
A vice president overseeing all aspects of user experience can help organize the UX team and advocate its value to the rest of the company.
NO. 1,012 - May 2, 2013 -
Are You Putting the Home Button to Good Use?
As homepages continue to lose prominence as landing pages, designers should reconsider how and where they use a "home" button.
NO. 1,011 - May 1, 2013 -
Augmented Reality and a Better User Experience
Long the domain of Tony Stark and his silver screen pals, AR is fast becoming a reality that user experience designers need to make considerations for.
NO. 1,010 - April 30, 2013 -
Building a Better User Experience by Designing in the...
Designing in the browser makes it easier to set realistic expectations with clients and creates working comps that are ready to test with users.
NO. 1,009 - April 29, 2013 -
What’s Your Sign? The everyday personas in the stars
The personality types presented by Eastern and Western astrology don't offer full-blooded user profiles, but they can be a good place to start a research session.
NO. 1,008 - April 25, 2013 -
Designing Search: Displaying Results
Displaying search results in a way that rewards users requires a consistent approach, balancing detail and diversity.
NO. 1,007 - April 24, 2013 -
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
NO. 1,006 - April 23, 2013 -
Five User Experience Lessons from Jim Carrey
Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.
NO. 1,005 - April 22, 2013 -
Playful exercises with metaphor can draw new insights out of piles of research data.
NO. 1,004 - April 19, 2013 -
Romancing the Boomer
Designing for the Baby Boom generation requires an understanding of their unique fears, capabilities, and desires.
NO. 1,003 - April 18, 2013 -
When Creativity Applications Hamper Creativity
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
NO. 1,002 - April 18, 2013 -
UX and Agile: Tying the knot
Like a healthy marriage, combining UX and agile methodologies requires communication, understanding, and compromise.
NO. 1,001 - April 16, 2013 -
Banking on BlackBerry 10
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
NO. 1,000 - April 15, 2013 -
To Dwell Is To Garden
Creating rewarding employee experiences requires in-depth research that digs up the roots of discontent.
NO. 999 - April 12, 2013 -
Eight Lessons in Mobile Usability Testing
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
NO. 998 - April 10, 2013 -
Designing Better Experiences Through Data
As the complexity and quantity of user data multiply, it's up to designers to create experiences that make the most of it.
NO. 997 - April 9, 2013 -
Vulnerable Branding: Keeping your company's voice...
Effective digital content is an honest and adaptive reflection of an organization's human core.
NO. 996 - April 8, 2013 -
Kate Kiefer Lee
Win a Copy of "Lean UX"
Enter to win a copy of Jeff Gothelf's new book, Lean UX: Applying lean principles to improve user experience.
NO. 995 - April 6, 2013 -
UX Magazine Staff
Killed at Launch
A failure to account for UX results in an e-commerce being pulled offline shortly after launch.
NO. 994 - April 5, 2013 -
POP UX! Clued Into Curiosity
Clue, the classic murder-mystery board game, shows designers how to create an information gap and a narrative that leads users to the other side.
NO. 993 - April 4, 2013 -
Talking Lean UX with Jeff Gothelf
The author of the new O'Reilly book, Lean UX: Applying lean principles to improve user experience, shares his thoughts on outcomes, iterations, and more.
NO. 992 - April 3, 2013 -
UX Magazine Staff