Article No. 1,359 | December 16, 2014
How to put CX strategy to work using Kotter's model, a go-to framework for serious organizational change.
Article No. 1,358 | December 11, 2014
A look at the nuts and bolts of leveraging big data to make social games more rewarding, more popular, and more profitable.
Article No. 1,357 | December 10, 2014
A closer look at the results of the Experience that Makes a Difference category of the Design for Experience awards reveals the power of UX to improve lives.
Article No. 1,356 | December 9, 2014
An intercept at the start of checkout on your e-commerce site frustrates users and may cost you far more sales than it gains you.
Article No. 1,355 | December 8, 2014
Observing the way people engage with products early in life provides foundational knowledge as we strive to produce rewarding and useful products for adults.
Article No. 1,354 | December 4, 2014
Armed with contextual data about your users, you can better categorize and personify them and customize app features for them.
Article No. 1,353 | December 3, 2014
We can push the limits of learned interaction patterns, paradigms, and visual language and trust users to embrace new UI experiences.
Article No. 1,352 | December 2, 2014
The intersection of wearable tech, sensors, and connectivity is likely where the next major breakthroughs in experience design will take place.
Article No. 1,351 | December 1, 2014
The success of a mobile app or site can be made—or broken—by how effectively it uses gestures and animations.
Article No. 1,350 | November 26, 2014
The winners of our Intertwingled giveaway share stories of how they interact with their workplace culture.
Article No. 1,349 | November 25, 2014
A review of several layer- and code-based prototyping tools highlights opportunities to gain more control over your mobile prototypes.
Article No. 1,348 | November 24, 2014
The 2014 international Design for Experience awards program, presented by UX Magazine, is now accepting applications and recommendations.
Article No. 1,347 | November 19, 2014
If you want to give users an experience they can't live without, your app functionality should take location data into consideration.
Article No. 1,346 | November 18, 2014
Some key experience design insights into the sharing economy gleaned from a ride-along study of Uber users in San Francisco.
Article No. 1,345 | November 17, 2014
They can be paper or click-through, but designing successful digital experiences involves making prototypes of your interfaces.
Article No. 1,344 | November 13, 2014
As more corporations and online giants turn to responsive design, it's beneficial to understand the limitations that come with it and how to work around them.
Article No. 1,343 | November 12, 2014
The winners of our How to Transform Your Ideas into Software Products giveaway share their favorite products that differentiate through design.
Article No. 1,342 | November 11, 2014
By reflecting human behavior, presenting the right information, staying simple and trustworthy, and using an addictive gesture, Tinder has become a wildly successful app.
Article No. 1,341 | November 10, 2014
By investing in focus, fluency, and magic, established firms can get up to speed with today’s CX leaders, embracing disciplined simplification.
Article No. 1,340 | November 6, 2014
Jess McMullin, Christian Crumlish, Whitney Quesenbery, and Marc Rettig discuss ways design might impact the legislative branch of the federal government.
Article No. 1,339 | November 5, 2014
A review of four page-based prototyping tools—Flinto, Invision, Keynote, and Fluid UI—reveals strengths, weaknesses, and use-cases for each.
Article No. 1,338 | November 4, 2014
A thoughtful examination of empathy in life and in the context of design reveals that empathy is not merely about receiving, but also about giving.
Article No. 1,337 | November 3, 2014
Card decks are an enduring tool with the power to transform digital and physical experiences by helping designers reorganize their thoughts and inspiring new interfaces
Article No. 1,336 | October 30, 2014
Technology can change the ways we collect and arrange our ideas, but can it make you sit down and write that novel?