UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article No. 582 November 18, 2010

Treating Users as Customers

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Designing the end-to-end

As a web designer, it's easy to think of the small picture. That's not always a bad thing; the small picture may be one or two features in a website that need fine tuning, or it may be the site's look-and-feel. Breaking an experience into small parts allows the details to be worked through and perfected.

It's rarer that web designers think of the bigger picture—not just the end-to-end journey of a user, but the entirety of a customer's experience. This is bigger than a user's journey; it comprises multiple user interactions such as finding the site, performing a task, getting support, and giving feedback. This whole voyage may take weeks to complete, or it can be as immediate as someone being told about an app, downloading it, playing with it for five minutes, and leaving a review. With a rapid expansion of mobile into mainstream business and with changing consumer expectations, the need for designers to think big in order to deliver customer experience has never been so important.

Setting Expectations

For websites and mobile apps alike, a consumer is most likely to discover a product or service through search engines, advertising, or recommendations from social networks. Each route sets a different level of expectation for the customer:

  • Search gives the lowest expectation because relatively little information is contained within search results
  • Advertising often paints a rosy picture of products or services so expectations are higher
  • Social networks produce the most realistic expectations, as this is the only channel where both negative information and independent praise can be found.

What consumers expect to find affects what they look for when interacting with a product or service, whether they are browsing, looking for something specific, or trying to complete a task. This first touchpoint is where most UX journeys begin. Many designers simply view this touchpoint as a single use case, and attempt to group people into buckets to predict what they will do. If customers expect more than a use case can describe, it is entirely possible that they won't be happy with a product or service—their expectations won't be met. The experience design hasn't taken into account the customer's needs for that touchpoint.

Rising Standards

A few years ago, a frustrated customer would simply sigh and give up on a difficult product, or try to accomplish the same thing using another service. More recently, though, people have been treating websites and “garage-made” apps as if they were products from multi-national corporations, expecting the same level of service from a one-man band as they would get from their electricity company. This is causing problems for startups that aren't equipped to provide the expected level of support. With large companies expanding rapidly into new areas such as iPhone app development, expectations for support are also going up, often faster than the companies can keep up with.

This problem isn't exclusive to the new companies. With the mobile app explosion and large companies trying to gain a slice of the mobile app market, many companies, both large and small, are not providing the same quality of customer experience that they provide for their core services. They make the mistake of assuming their application is good enough and their customers are technically savvy, so they don't have to put much effort into customer support.

Early in 2010, two nationwide UK companies launched iPhone apps in the UK to complement their core services. Both companies had large advertising campaigns, with advertisements being displayed widely across London's transport system and in mainstream media. Following all the advertising hype, both of these apps received mixed to poor reviews on release, as the advertising set expectations too high. The advertising campaign gave the impression that all aspects of each company's services would be available through the new mobile channel. In reality, only a small fraction of what customers had come to expect as a standard service was available. To make matters worse, there were reports that the customer support facility for one of the companies had no knowledge of the app's existence and no ability to help the customer with the app.

Thinking of the Big Picture

What can be done to improve the whole experience of interacting with a company? The customer's experience must be considered at all stages of UX design; the big picture should always affect in the design of the small picture, as each touchpoint in the ecosystem is crafted. Marketing teams must be involved in designing the customer experience, so that the holistic experience of using a service or interacting with a company conveys the right message every time.

A website, app, or service must contain information on where to go for assistance, whether that is an FAQ, a phone number, or an email address. Customers expect to be able to open a dialogue with the company to resolve any issues that they may have. Operations and customer support functions, whether maintained by a single person or a 200-person call center in Southampton, must work in coordination with each other so they are able to effectively respond to customers and provide the best experiences, no matter which channel the customer is arriving through.


Thinking of the customer experience, rather than just the user experience, leads to a more complete product, one where customers' expectations are met before, during, and after their journeys. Thinking of the big picture leads to happier customers, not just happier users.

ABOUT THE AUTHOR(S)

User Profile

Steve Workman is a Consultant at PA Consulting Group in London. He started designing and building web sites in 2003, and he's been trying to make the Web a better place ever since. Steve is an organiser of the London Web Standards group, setting up educational events for like-minded people in the London area. You can follow him on Twitter @steveworkman.

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Comments

11
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treating users as future customers is very important. The websites in the London escort scene have evolved over the last decade.

I expect social networking to become even more important in the next few years in driving potential customers to websites.

18
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It is always necessary for a web designer to understand the clients needs completely. If every visitor is treated as a customer, then everything else is automatically done.
Best Web Design Company l Best Web Company l Best Web Page Designer

16
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I agree with Ryan, I would expect more from search than advertising for obvious reasons - I search for exactly what I want! I also use search to find reviews on any products/services that I am looking at! http://www.gurucareers.com

14
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I am sorry. I thought this was already what user experience wa about. I thought it was about advocating for the user, bringing coherence, fluidity and elegance. I am not sure I buy your distinction here. I would rather point out that the way UX is perceived today lacks some of that big picture aspect, but is it a need to redefine a term or a problem of poor practice, or rather, or poor acknowledgement by the non-UX community that local optimizations are not enough?

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@Mary C

I thought I'd point out that you just used the word 'synergy' without the faintest hint of irony.

Back in the real world we call it 'consistency'.

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One thing to add is synergy. Whether a customer is contacting the company via email, social network, chat, phone, snail mail, etc. each experience should provide the same level of service a customer expects.

There should always be an easy way to contact the company-contact information should be readily available and response should be made in a timely manner. Customers should never have to hunt to figure out how to contact a company.

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I agree, "Thinking of the Big Picture" it's a goal number one for any User Experience and User Interface professional. Right strategy should be selected on early stages on product creation.

14
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I think I actually tend to have higher expectations of things found via search than via advertising in many cases.

It's a combination of Google's PageRank being so good in most cases that top results are very reputable, and a cynical view of advertising that sees most of it as "probably total BS"

:-)

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I like to think of users as friends. And we all know how we treat friends, right?

21
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Thank you for posting this. I was thinking about this concept, and trying to explain it to others here in the office today. I came across this article and have shared it with others to help emphasize my point.

Good UXD doesn't end with deliverables, and certainly doesn't start with just figuring out how to make a usable product. (obviously our workplace and client situations can limit our scope). From the start it should be centered around the customers total experience. Once the product concept/plan is in place, the sales team should be brought in, to learn about the product and to communicate the expected experience to potential users/customers.

Customer support needs to be brought in to understand the product, and potential issues so that their interactions with customers are consistent with the message the customers are getting from marketing and sales. They should also be equipped to provide the necessary support to help those customers who are having a hard time with the product, be able to engage with the experience that was presented to them.

There should be a dedication to providing a consistent supported experience from the start to finish.

Thanks again for writing this.

~ Aaron I