Article No. 1,608 | April 25, 2016
We need to improve on uncovering the true things that make people like movies. And we need to honor users’ expectations and provide a seamless, easy experience for them.
Article No. 1,607 | April 21, 2016
Two-minute surveys are a quick and flexible tool you can use to include all of your business users and all of your market in your user research.
Article No. 1,606 | April 20, 2016
User research is an immensely valuable tool to improve an enterprise product’s user experience and business value.
Article No. 1,605 | April 19, 2016
Visual design is not all there is to design, but it's an important part of a well-thought-out product.
Article No. 1,604 | April 18, 2016
For an enterprise product to achieve the greatest success, companies should deliver an experience for users that meets the same standards evident in consumer products.
Article No. 1,603 | April 15, 2016
In the Experience of Things, everything that we use and interact with in our daily lives is starting to build a computing mesh around us.
Article No. 1,602 | April 14, 2016
Intel Senior UX Designer John Gladding shares an infographic highlighting social media accounts of several UX publications, including UX Magazine.
Article No. 1,601 | April 13, 2016
Using the abilities from both design and development teams provides a certain edge that is impossible without collaboration.
Article No. 1,600 | April 11, 2016
Whether developing software in the ecommerce, biotech, storage, or security industries, there are five philosophies that shape an approach to enterprise UX.
Article No. 1,599 | April 8, 2016
Powerful service partnerships are beginning to emerge that are able to better respond to changes in customer needs, desires and expectations.
Article No. 1,598 | April 6, 2016
Pairing new technologies with human assistants will result in tremendous new products which promise to enhance our lives.
Article No. 1,597 | April 5, 2016
UX Magazine contributor John Boykin shares some thoughtful musings on user experience in the form of haikus.
Article No. 1,596 | April 4, 2016
Creating a great user experience has moved further from just thinking about design. Instead, the creative team and the content curators should work together.
Article No. 1,595 | April 1, 2016
We talk with UserZoom CEO Alfonso de la Nuez about the importance of user testing, how to recruit panelists, and why research is an inspiration.
Article No. 1,594 | March 30, 2016
LinkedIn’s messaging center recently shook up the function of the return key, causing users to make errors and feel apprehensive about future usage of the chat feature.
Article No. 1,593 | March 28, 2016
No one can make sweeping generalizations about what to change or how to optimize conversion rates. But if you go in with an open mind, you can learn something new.
Article No. 1,592 | March 23, 2016
Due to the newness of the field and the relative ignorance still surrounding the term “UX Designer,” different companies expect vastly different things from the same job.
Article No. 1,591 | March 21, 2016
An excerpt from the new O'Reilly book, Information Architecture, 4th Edition, explores how information architecture infuses products with meaning and a sense of place.
Article No. 1,590 | March 18, 2016
When designing your own Slack bot, you need to keep three UX considerations in mind: discovery, onboarding, and basic interaction.
Article No. 1,589 | March 16, 2016
We talked to Sphero's Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.
Article No. 1,588 | March 14, 2016
Author and UX consultant Dan Ward shares an illustrated interpretation of his book, "The Simplicity Cycle."
Article No. 1,587 | March 11, 2016
By applying the Pareto Principle to user research, you can identify the top percentage of your product's usability issues and feature gaps, then jump in and fix them.
Article No. 1,586 | March 9, 2016
Thinking about essential issues in content design and adhering to a style guide helps ensure your content is both correct and consistent.
Article No. 1,585 | March 7, 2016
In UX design, applying a solid sense of probability often determines whether we come out ahead or behind.