Skip to main content
Sign In or Register
Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
Recommend Someone for an Award
Submit an Event
Post a Job for Free
Subscribe to updates
ISSN: 2168 5681
How to Contribute
Terms of Service
Get out of the Lab and into the Real World
Taking your user research out of the usability lab and into the field can give you better insights, educate your client, and energize your team.
Many Forks in a New Road: The UX Hell of Cross-...
When iOS stopped supporting Adobe Flash back in 2010, significant cross-platform audio and video rendering issues surfaced that remain with us today.
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
Win This Book! Evil by Design
We're giving away five copies of the new Wiley book, "Evil by Design: Interaction design to lead us into temptation."
UX Magazine Staff
Five Steps to Storytelling with Data
We're surrounded by more data than ever, and as the mountains of information continue to grow, storytelling techniques can help designers make sense of it all.
The Future of Web Design is in Our Hands
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
How Much UX have You Put into Your UX Portfolio?...
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
How Deceptive Is Your Persuasive Design?
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best...
Making the Most of Ethnographic Research
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Five Steps to Enterprise Gamification
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design....
Five User Experience Lessons from Seth Rogen
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Review: iOS 7 Gives Us Insight Into the Future of...
Leaving skeuomorphic design behind, iOS 7 offers a light and playful experience, perfectly in tune with the content it is designed to support.
An Introduction to Designing for Imperfection
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
How to Get the Most from Digital Customer...
Companies of all sizes are paying closer attention to customer experience elements in their digital offerings—here are some ways to maximize the ROI.
UX STRAT 2013: A Conference For UX Leaders
Learn more about UX strategy at UX STRAT 2013, September 9 through 11 at the Georgia Tech Learning Center in Atlanta.
Manipulation and Design
Design should be supportive of users, but as design collides with sales and marketing, manipulative techniques are wielded with other goals in mind.
Book Excerpt: The User Experience Team of One
An excerpt from Leah Buley's new book, The User Experience Team of One, describes how to put together a modest but powerful strategy workshop.
Rethinking Enterprise UX in the Age of...
Building a bridge between the disparate experiences of IT administrators and end users can improve UX in enterprise software.
Hey, Event Apps: Why So Serious?
An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.
7 Actions that Earn User Trust
When it comes to privacy issues, you need to build trust with users—here are seven actions that engender transparency and control.
How (Not) To Manage A UX Project
He learned the hard way so you don't have to: how not to manage a user experience design project.
Designing Lunch Boxes: How to battle labels and...
The human brain is built to create associations and, depending on how they are approached, these associations can hinder or elevate a design.
Design Standards Let the Interface Disappear...
The best UIs get out of the way and let the experience shine—clear design standards make such interface designs possible.
The Incredible Shrinking Big Idea: How does CX...
The "big ideas" of the Mad Men era need to be integrated into the overall customer experience by modern agencies.