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Text Analytics For Everyone
A look at three easy-to-use platforms that work together as part of an integrated text analytics framework: KH Coder, OpenOffice Base, and Wordaizer
I Love You, Spotify … Now Change
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
A Call for Quality
Understanding when and how to apply lean and agile methods is key to their success.
Building a Rapport with Kids for User Testing
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Win This Book! Design for Kids
Enter to win a copy of Debra Levin Gelman's new book, Design for Kids, from Rosenfeld Media.
UX Magazine Staff
Creating Outstanding Experiences for Digital Natives
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Is there Room for Sexy in Enterprise Design?
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Go Ahead, White-Label Your Services
While controversial among freelancers, white-labeling your services to a company can open you up to a whole new world of opportunity.
Disruptive IoT Innovation
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Designing for Kids, Then and Now
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Debra Levin Gelman
Giving Kids Digital Experiences They Can Really Use
A closer look at results in the Experience for Children category of the international Design for Experience awards, featuring the winner: Night Zookeeper.
Josh Tyson | UX Magazine
Revisiting Proto-Personas for Executive Alignment
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Four Things I Learned about UX at Universal Studios
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
Jesse James Garrett and Ken Jennings Talk Maps and Design...
A conversation between Jesse James Garrett and Ken Jennings about the overlap between mapheads and designers serves as a preview for UX Week 2014.
Throwing Light on Dark UX with Design Awareness
Users and designers can work to develop their Design Awareness in order to avoid the manipulative patterns associated with Dark UX.
Usability Tip: Interfaces Need Rhythm
Make sure your interface leads users along consistent and familiar beats.
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
Using Post-Service Personas to Design Closure Experiences...
Post-Service Personas help you understand the emotions of users after they end their relationship with a service or product, leading to better closure experiences.
How to Use Persona Empathy Mapping
A workshop activity that forges alignment on user needs, goals, and pain-points, Persona Empathy Mapping bridges the gap between personas and design concepts.
Interactions that Change the Way Customers Make Choices...
A closer look at the results in the Interaction Design Innovation category of the international Design for Experience awards.
UX Magazine Staff
Transform Customer Experience By Rethinking Your...
To offer a truly competitive customer experience companies need to rethink the relationships between customers, employees, partners, and their operating environment.
The Eight Most Common Mistakes Made on UX Design Projects...
Arrogance and seven other common mistakes can easily derail a design project. Avoid them all.
Designing Big Data for Humans (with a Little Help from...
Taking data with the richness of what Minority Report showed us and giving it the kind of approachable interface seen in Her.