Article No. 1,421 | April 7, 2015
When designing experiences for enterprises, what happens when the problems we face get so big that we can no longer see or understand the whole?
Article No. 1,420 | April 6, 2015
Objectivity is key in the user testing phase of product development, and these six rules will keep your prototype ringing true.
Article No. 1,419 | April 2, 2015
We've got some tasting notes for the Design for Experience awards private roast coffee.
Article No. 1,418 | April 1, 2015
The creation of an online marketplace for single-origin coffee leads to some realizations about the connections between design thinking and innovation.
Article No. 1,417 | March 31, 2015
Banks need to develop new products, services, and channels to survive in our rapidly evolving technological landscape—here are nine things they can do to reach that goal.
Article No. 1,416 | March 30, 2015
A look at the mysterious world of UX Magic in the form of a screenplay depicting a meeting between a desperate product team and a mysterious figure.
Article No. 1,415 | March 27, 2015
How a design team brought the Boston School District into the 21st century (and won a Design for Experience award) by focusing on parents as users.
Article No. 1,414 | March 25, 2015
Designing rewarding experiences for enterprise users means observing and learning from people who are extremely distributed and specialized.
Article No. 1,413 | March 24, 2015
UX executives who bring real change and innovation to their organizations rely on many of the same techniques when working with their teams and stakeholders.
Article No. 1,412 | March 21, 2015
UXM contributor Thomas Wendt explains the inspiration behind his new book, Design for Dasein: Understanding the Design of Experiences.
Article No. 1,411 | March 19, 2015
Results of the Strategy to Execution category of the Design for Experience awards show how agencies can work together with clients as a defacto lean start-up.
Article No. 1,410 | March 18, 2015
A playbook for demand validation, featuring six customizable experiments.
Article No. 1,409 | March 17, 2015
To decrease complexity in our designs, we need to look to our users and discover what simplicity means to them.
Article No. 1,408 | March 16, 2015
Results of the Promoting Empathy for Users category of the Design for Experience awards show how organizations can keep customers at their core.
Article No. 1,407 | March 13, 2015
Results of the Work Environment for Digital Practitioners category of the Design for Experience awards show what agencies are doing to stay vibrant and relevant.
Article No. 1,406 | March 11, 2015
Designing effective apps using beacon technology requires a deep understanding of context as well as a willingness to experiment.
Article No. 1,405 | March 11, 2015
Describe how good coffee tastes and enter to win a copy of Jon Kolko's new book, Well Designed.
Article No. 1,404 | March 10, 2015
Deciding where and when to add fidelity is a common UX problem, one that requires us to deconstruct fidelity itself.
Article No. 1,403 | March 5, 2015
We're developing a special coffee for winners of the Design for Experience awards
Article No. 1,402 | March 4, 2015
To make voice technology more human we need to create technology that supports our natural ability to build and negotiate understandings with others.
Article No. 1,401 | March 3, 2015
In an excerpt from his new book, Well Designed, Jon Kolko outlines a powerful design process.
Article No. 1,400 | March 2, 2015
The application deadline in the Design for Experience awards has been extended to March 14.
Article No. 1,399 | March 2, 2015
Designing the best experiences across platforms means being responsive to the user, not the device.
Article No. 1,398 | February 26, 2015
Results of the Cross-Platform Experience category of the Design for Experience awards show the road to truly ubiquitous computing.