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ISSN: 2168 5681
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In crafting customer experiences, the perception of convenience is as important as the actual benefits of saved time and effort.
Designing Experiences for Young Kids
Designing tablet apps for kids to explore and enjoy without the risk of breaking the experience—or the tablet.
The State of HTML5 Video
A compilation of recent testing of HTML5 video capabilities across various browsers and devices.
Messification: Why Games Should Be Designed to Be Games...
Why designers should resist "gamification" and focus on a players’ sense of active enjoyment.
Breaking Through the Glass
At the heart of contemporary digital service design, there is a co-dependent relationship between rational functionality and emotional experience.
Rob Le Quesne
Wireframing in Powerpoint? It Works!
PowerPoint's widespread availability and improving design capabilities make it a compelling choice for wireframing.
How Chief Customer Officers Are Driving Change
Forrester's research into the varying backgrounds, titles, tenures, and influence of CCOs.
Announcing UX Magazine's New Jobs Board
A place for recruiting and job seeking that's specifically focused on UX professionals.
UX Magazine Staff
App Review: Weathermob - Express How You Feel About the...
How Weathermob uses experience design to make an otherwise trite conversation fun and engaging.
Raising the Bar for Mobile Standards
How standards documentation puts UX at the core of mobile application development.
Trend Guide for 2012 CES
A look at five macro trends in consumer electronics ahead of this year's CES.
UX Magazine Staff
Paying Attention: The Most Valuable Skill in UX Research...
In user research, learning how to pay attention and be fully present leads to richer insights.
Seven UX Best Practices of Community Design
Seven best practices for designing online communities that foster interaction and contribution.
5 Practices for Securing User Confidence
Five strategies for increasing awareness of security in the design process to build customer trust and loyalty.
Desire Is A Universal Language
Focusing on designing for pleasure can help uncover the human desires that lead to meaningful experiences.
Decision Architecture: Designing for Decision-Making
Design has a critical impact on user decision-making. Decisions lead to actions, and user actions drive the bottom line.
Usability Testing Includes Users as Stakeholders
Why smaller, more frequents tests of user behavior are preferable to large, single tests based on demographics.
Six lessons from leading travel companies on making websites and mobile apps accessible to global audiences.
Getting to Know Machine Learning
Machine learning is critical to organizing and making use of the ever-increasing amount of data about user preferences and behaviors.
Huyen Tue Dao
Yes, Experience Can Be Designed
Experience designers investigate the motivations behind users' behaviors to develop skill in predicting and guiding those behaviors.
Towards an Ethics of Persuasion
Thinking critically about the ethical concerns associated with influencing people's behavior using design.
Stephen P. Anderson
Winning Approval in Design Presentations
Strategies for getting great reception when delivering completed designs to other teams or stakeholders.
Raise Your Voice
20 strategies for UX professionals to make their voices heard and increase the impact they have on their teams and organizations.
Eye Tracking: Best Way to Test Rich App Usability
A detailed examination of the benefits of eye tracking.