Article No. 515 | April 12, 2010
Give colleagues a basic introduction to design to improve communication.
Article No. 514 | April 9, 2010
The differences betweeen guidelines and heuristics in designing and testing UIs.
Article No. 512 | April 6, 2010
How do UX designers tell their story to audiences who have no exposure to UX?
Article No. 511 | April 6, 2010
Juan Sanchez, UX Mag Senior Editor, shares his experience with building an iPad app.
Article No. 510 | April 5, 2010
Building on users' pre-programmed emotional responses to build good experiences.
Article No. 509 | April 2, 2010
A look at the science and value behind eye tracking usability studies.
Article No. 508 | March 26, 2010
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article No. 507 | March 24, 2010
As a matter of pride, some users prefer a UI to be obtuse an ugly.
Article No. 216 | March 24, 2010
Article No. 170 | March 22, 2010
Article No. 506 | March 22, 2010
Designers can play a pivotal role in empowering elders toward sustained autonomous living through improving the communicative properties of everyday products.
Article No. 504 | March 10, 2010
A useful set of fundamental principles and advice to help guide UX designers.
Article No. 503 | March 8, 2010
Article No. 502 | March 8, 2010
A 3D FX and UI designer examines UI concepts in futuristic movies.
Article No. 501 | March 5, 2010
Article No. 500 | March 4, 2010
Article No. 499 | March 4, 2010
Categorizing feeling words and the Product Reaction Cards to develop custom cards.
Article No. 498 | March 3, 2010
Knowing the origin of a heuristic is important to making good design decisions.
Article No. 497 | March 3, 2010
Article No. 496 | March 2, 2010
Whitney Hess gives a behind-the-scenes look at her UX research and design for Boxee.
Article No. 495 | February 25, 2010
The flow of information through social media.
Article No. 494 | February 23, 2010
Looking at some of the design and usability challenges for non-desktop dashboard UIs.
Article No. 493 | February 22, 2010
How do you make design objective, deliberate, and profitable?
Article No. 492 | February 19, 2010
Understanding what heuristic evaluations can and cannot do for your product.