Article No. 1,374 | January 19, 2015
Users are accustomed to great experience design in consumer apps, and you can up productivity and improve bottom lines by giving them similar experiences at work.
Article No. 1,373 | January 9, 2015
Design for Experience award winner Lookback proves that giving UX practitioners rewarding experiences can be a recipe for success.
Article No. 1,372 | January 9, 2015
A look back at CES 2015 reveals a more connected future filled with bold possibilities and potential pitfalls.
Article No. 1,371 | January 8, 2015
The DoGo map is a lightweight, scalable information architecture tool that provides a high-level understanding of the information architecture of a site.
Article No. 1,370 | January 8, 2015
Prototypes are powerful tools for explaining design decisions to clients and can communicate ideas more effectively that documentation.
Article No. 1,369 | January 7, 2015
An adapted excerpt form "Hooked: How to Build Habit-Forming Products" explores strategies for designing technology users will find addictive.
Article No. 1,368 | January 6, 2015
Using "appticipation" and location-based data to reimagine The Home Depot's mobile shopping experience.
Article No. 1,367 | January 5, 2015
The discounted early application fee deadline for the Design for Experience awards has been extended to Friday, January 9.
Article No. 1,366 | January 4, 2015
How MailChimp, Photojojo, and GrubHub use interactions that elicit joy, inspiration, and enlightenment to reward users on an emotional level.
Article No. 1,365 | December 29, 2014
You can get free book from Rosenfeld Media when recommend someone for a Design for Experience award.
Article No. 1,364 | December 23, 2014
An iPad ordering system at an airport restaurant leaves one user hungry for a better experience.
Article No. 1,363 | December 22, 2014
UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2015.
Article No. 1,362 | December 19, 2014
UX Magazine contributors give us their picks for the trends—both good and bad—that impacted experience design in 2014.
Article No. 1,361 | December 18, 2014
In recent years, product designers have changed the experience of using tobacco, can they change cultural attitudes as well?
Article No. 1,360 | December 17, 2014
Creating interfaces that reward your users and your employees is challenging work that can yield beautiful results and boost your bottom line.
Article No. 1,359 | December 16, 2014
How to put CX strategy to work using Kotter's model, a go-to framework for serious organizational change.
Article No. 1,358 | December 11, 2014
A look at the nuts and bolts of leveraging big data to make social games more rewarding, more popular, and more profitable.
Article No. 1,357 | December 10, 2014
A closer look at the results of the Experience that Makes a Difference category of the Design for Experience awards reveals the power of UX to improve lives.
Article No. 1,356 | December 9, 2014
An intercept at the start of checkout on your e-commerce site frustrates users and may cost you far more sales than it gains you.
Article No. 1,355 | December 8, 2014
Observing the way people engage with products early in life provides foundational knowledge as we strive to produce rewarding and useful products for adults.
Article No. 1,354 | December 4, 2014
Armed with contextual data about your users, you can better categorize and personify them and customize app features for them.
Article No. 1,353 | December 3, 2014
We can push the limits of learned interaction patterns, paradigms, and visual language and trust users to embrace new UI experiences.
Article No. 1,352 | December 2, 2014
The intersection of wearable tech, sensors, and connectivity is likely where the next major breakthroughs in experience design will take place.
Article No. 1,351 | December 1, 2014
The success of a mobile app or site can be made—or broken—by how effectively it uses gestures and animations.