Article No. 635 | March 18, 2011
Moderate, restrained design customization can be very beneficial to a user experience.
Article No. 634 | March 17, 2011
Design is about addressing user needs, not just listening to user demands.
Article No. 633 | March 16, 2011
Results of a survey investigating job satisfaction among usability practitioners.
Article No. 632 | March 10, 2011
The rapid progress of technology demands that UX professionals flexibly respond to change.
Article No. 631 | March 9, 2011
References to older technology in new product designs can communicate important information to users.
Article No. 468 | March 8, 2011
Article No. 409 | March 8, 2011
Article No. 630 | March 3, 2011
Mobile tech creates previously impossible opportunities to bring knowledge to emerging communities.
Article No. 629 | March 2, 2011
Devices like the iPad give designers a whole new set of tools to tackle discoverability challenges.
Article No. 628 | March 1, 2011
Better product design through careful use of unpredictable, unexpected, and non-durable elements.
Article No. 627 | February 28, 2011
Hidden amongst the buzz and clutter of SXSW Interactive are some potentially interesting UX-related sessions.
Article No. 626 | February 28, 2011
5-star ratings in app stores come from exceeding expectations and leveraging the best of the platform.
Article No. 625 | February 25, 2011
With almost 5 billion mobile handsets worldwide, mobile may be the greatest business opportunity ever.
Article No. 624 | February 24, 2011
Converging technologies, diverging standards, and new populations.
Article No. 623 | February 23, 2011
To avoid losing its place at the customer experience strategy table, UX needs to work with marketing.
Article No. 622 | February 17, 2011
Data storage in the cloud enables experiences that would be impossible with only local storage.
Article No. 621 | February 16, 2011
Designing product packages specifically for the Web enhances shopping experiences and increases sales.
Article No. 620 | February 15, 2011
Guerrilla research is a fast and low-cost way to gain sufficient insights to make informed decisions.
Article No. 619 | February 14, 2011
It's inherently impossible to design great UX for bad content.
Article No. 618 | February 10, 2011
Users can be better served if marketing and design would work more collaboratively.
Article No. 617 | February 8, 2011
Social and psychological principles can be used to influence user behaviors and decision-making.
Article No. 475 | February 8, 2011
Article No. 616 | February 7, 2011
Methods and theory of design synthesis help solve problems and bridge research to ideation.
Article No. 615 | February 3, 2011
UX card decks are a tactile, easy way to quickly find possible approaches to problem solving.