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Five User Experience Lessons from Johnny Depp
Just think of him as the gonzo doctor of best practices in UX.
Mirror, Mirror, on the Screen
To create products that identify with a user's sense of self, you need to design for reflective processing.
Leveraging the Kano Model for Optimal Results
Devised in the 1980s, the Kano Model proves itself an invaluable tool for modern research, when leveraged properly.
Iterating for Visitors at the Exploratorium
An interactive breeding ground for meaningful user experience, the Exploratorium in San Francisco is a museum that demonstrates of the power of visitor-driven iterations.
The Broken Telephone Game of Defining Software and...
The broken telephone game was fun in grade school, but playing it during development and design leads to muddled user experience.
Combining Responsive and Adaptive Strategies to...
Combining the strengths of adaptive and responsive web design techniques can eliminate the weaknesses each has standing alone.
Security vs. Design: Standing at Odds?
Rather than clashing, design and security concerns can be addressed in complementary ways—with the right approach.
UX Designers Should Make Games
Designing a successful game is all about creating a valuable experience—an area where UX practitioners naturally excel.
Moments that Matter ... Moments that Don’t
Determining the crucial points of customer interaction can help you design experiences that connect, engage, and sell.
Five Things to Know When Designing a Windows 8 App...
Designing apps for Windows 8 requires a balanced approach to the unique features and interface of the OS.
A Tablet Still Is Not a Book ... Not Yet
When it comes to finishing Finnegans Wake, you might stand a better chance on paper than on a tablet.
This is [the New] Myspace
MySpace is back with a slick looking UI and features that have yet to be fully revealed.
UX Magazine Staff
Attributes of Innovation
Use these four key elements behind every innovation as yardsticks when constructing your own designs.
Five User Experience Lessons from Tom Cruise
It was news to us, too: Tom Cruise can teach you a lot about good user experience.
Book Review - "Communicating the User...
Communicating the User Experience proves itself a fine resource for novice UXers but a redundant one for veterans.
Five Lessons Learned Doing User Research in Asia...
Conducting user research in a region as sprawling, diverse, and rapidly changing as Asia poses a real challenge for Western companies—here are five ways to make it...
Tone and Voice: Showing Your Users That You Care...
Creating meaningful interactions with users requires a strategic voice with a human tone.
Kate Kiefer Lee
Should We Focus on User Experience?
If Nobel Prize-winning research is any indicator, memory—not experience—is the deciding factor in effective UX.
Koen AT Claes
Designing Search: Staying on Track
Guiding users through the labyrinthine realm of "search" becomes easier when you implement query refinement techniques.
Simple and Secure Sites Keep Boomers Happy
Baby Boomers represent a huge and influential customer base for your designs—winning their loyalty requires a safe and easy experience.
Scenario Design Unifies The Splinternet Experience...
Managing user experience across several digital touchpoints requires an understanding of consumers' behaviors and goals.
Owning Your Story
Before you decide how to tell the story behind your design you must decide why it needs to be told in the first place
The Six Greatest Breakthroughs in UX History
From AOL to Apple's iPhone, here are six remarkable breakthroughs that made user experience what it is today.
Wireframing Tool Showdown!
A bloody review of three wireframing tools—MockFlow, ProtoShare, and HotGloo—reveals different strengths that will appeal to different designers and design projects.