Article No. 1,300 | September 3, 2014
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.
Article No. 1,299 | September 2, 2014
Although it still doesn't have widespread browser support, CSS Shapes is poised to change the way designers and users interact with text on the web.
Article No. 1,298 | August 28, 2014
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article No. 1,297 | August 27, 2014
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Article No. 1,296 | August 26, 2014
The battle rages on to create compelling experiences that bank of the connectivity and data social networking services provide.
Article No. 1,295 | August 25, 2014
How user narratives went beyond personas and user stories to transform design awareness for an enterprise software company.
Article No. 1,294 | August 21, 2014
Article No. 1,293 | August 20, 2014
An inside look at how one company shifted the focus of its enterprise software from basic functionality to usability.
Article No. 1,292 | August 19, 2014
For connected cars to truly connect with users OEM's need to figure out what's really important to drivers and make their information systems simple to use.
Article No. 1,291 | August 18, 2014
Adding features is easy when you design with scalability in mind. But is that really a good thing?
Article No. 1,290 | August 14, 2014
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article No. 1,289 | August 13, 2014
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article No. 1,288 | August 8, 2014
Trust is the “good” in good experience design—are you making sure your product is trustworthy?
Article No. 1,287 | August 7, 2014
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Article No. 1,286 | August 6, 2014
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
Article No. 1,285 | August 5, 2014
Like every good homemaker, longtime cultivator of experiences Martha Stewart can teach UX practitioners a thing or two about keeping users coming back for more.
Article No. 1,284 | August 4, 2014
Article No. 1,283 | July 31, 2014
A look at three easy-to-use platforms that work together as part of an integrated text analytics framework: KH Coder, OpenOffice Base, and Wordaizer
Article No. 1,282 | July 30, 2014
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Article No. 1,281 | July 29, 2014
Understanding when and how to apply lean and agile methods is key to their success.
Article No. 1,280 | July 28, 2014
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article No. 1,279 | July 25, 2014
Enter to win a copy of Debra Levin Gelman's new book, Design for Kids, from Rosenfeld Media.
Article No. 1,278 | July 24, 2014
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Article No. 1,277 | July 23, 2014
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.