Article No. 1,290 | August 14, 2014
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article No. 1,289 | August 13, 2014
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article No. 1,288 | August 8, 2014
Trust is the “good” in good experience design—are you making sure your product is trustworthy?
Article No. 1,287 | August 7, 2014
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Article No. 1,286 | August 6, 2014
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
Article No. 1,285 | August 5, 2014
Like every good homemaker, longtime cultivator of experiences Martha Stewart can teach UX practitioners a thing or two about keeping users coming back for more.
Article No. 1,284 | August 4, 2014
Article No. 1,283 | July 31, 2014
A look at three easy-to-use platforms that work together as part of an integrated text analytics framework: KH Coder, OpenOffice Base, and Wordaizer
Article No. 1,282 | July 30, 2014
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Article No. 1,281 | July 29, 2014
Understanding when and how to apply lean and agile methods is key to their success.
Article No. 1,280 | July 28, 2014
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article No. 1,279 | July 25, 2014
Enter to win a copy of Debra Levin Gelman's new book, Design for Kids, from Rosenfeld Media.
Article No. 1,278 | July 24, 2014
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Article No. 1,277 | July 23, 2014
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article No. 1,276 | July 14, 2014
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Article No. 1,275 | July 14, 2014
While controversial among freelancers, white-labeling your services to a company can open you up to a whole new world of opportunity.
Article No. 1,274 | July 14, 2014
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Article No. 1,273 | July 14, 2014
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article No. 1,272 | July 14, 2014
A closer look at results in the Experience for Children category of the international Design for Experience awards, featuring the winner: Night Zookeeper.
Article No. 1,271 | July 10, 2014
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Article No. 1,270 | July 9, 2014
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
Article No. 1,269 | July 8, 2014
A conversation between Jesse James Garrett and Ken Jennings about the overlap between mapheads and designers serves as a preview for UX Week 2014.
Article No. 1,268 | July 7, 2014
Users and designers can work to develop their Design Awareness in order to avoid the manipulative patterns associated with Dark UX.
Article No. 1,267 | July 3, 2014
Make sure your interface leads users along consistent and familiar beats.