UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article No. 325 June 4, 2008

The Eco Zoo on Papervision3D

We’ve seen various Papervision3D uses around the web. Most recently, at the Webby awards, some were even awarded. But none really had me going with the whole live 3D thing, until I saw the The Eco Zoo

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Constantinos is employed as a Creative Director for Tribal DDB Athens. In his ever dwindling spare time he works on the development of UX Magazine and Joblet. You can find out more about him here of follow him on twitter.

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Comments

24
32

The Eco Zoo doesn’t appear to use Papervision. It appears to be a custom renderer, and custom tweening engine.

I’d really like to know who the developer was (the Credits are conspicuously missing a developer/programmer credit).

30
31

Wow…Eco Zoo is way cool. I’ve never seen graphics so crisp and clear on the ‘net.

23
28

Papervision3D is all I think of. If anyone can confirm what rendering engine is used for the Eco Zoo, pls post a comment.

21
34

A good friend of mine pointed me to the Alternativa Platform, which is a direct competitor to Papervision3D... Interesting.

23
25

The illustration is by Haruna Tsukidate and Masayuki Kido was responsible for the major Flash and design work.

Kido’s site is called Roxik where he has some other fun stuff, including his own Sharikura 3d engine.

28
30

The illustration is by Haruna Tsukidate and Masayuki Kido was responsible for the major Flash and design work.

Kido’s site is called Roxik where he has some other fun stuff, including his own Sharikura 3d engine.

27
31

A good friend of mine pointed me to the Alternativa Platform, which is a direct competitor to Papervision3D... Interesting.

16
22

Papervision3D is all I think of. If anyone can confirm what rendering engine is used for the Eco Zoo, pls post a comment.

26
37

Wow…Eco Zoo is way cool. I’ve never seen graphics so crisp and clear on the ‘net.

31
33

The Eco Zoo doesn’t appear to use Papervision. It appears to be a custom renderer, and custom tweening engine.

I’d really like to know who the developer was (the Credits are conspicuously missing a developer/programmer credit).