Article No. 1,139 | November 12, 2013
Keeping the user at the center of developer-led projects requires empowering your team to think like the user.
Article No. 1,138 | November 11, 2013
Companies that are eager to create superior customer experiences must repair, elevate, optimize, and differentiate their CX programs and initiatives.
Article No. 1,137 | November 8, 2013
We've created a broader DfE award category with "Innovative Technique or Tool."
Article No. 1,136 | November 7, 2013
A closer look at the Design for Experience awards category: Experience for Children
Article No. 1,135 | November 7, 2013
Designing apps for users in a healthcare setting, requires an understanding of the emotional states of patients and doctors.
Article No. 1,134 | November 6, 2013
Join us on a video tour of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel.
Article No. 1,133 | November 4, 2013
A closer look at the Design for Experience awards category: Bottom Line Impact
Article No. 1,132 | November 4, 2013
In an interview, Telsa’s User Interface Manager discusses the experience design that went into the Model S and its groundbreaking 17" touch control panel.
Article No. 1,131 | November 1, 2013
A closer look at the Design for Experience awards category: Experience that Makes a Difference
Article No. 1,130 | October 31, 2013
A recent conversation with Steve Portigal, author of Interviewing Users: How to Uncover Compelling Insights, highlights the importance of effective user research.
Article No. 1,129 | October 30, 2013
Effective writing for UX projects often requires copy that guides users discretely and then disappears into the background—here are five guidelines to get you there.
Article No. 1,128 | October 29, 2013
A closer look at the Design for Experience awards category: Effective Agency Team
Article No. 1,127 | October 29, 2013
Looking through the Google Glass (so to speak) with the help of Descartes and Peirce, one can see a product with a name that appeals to all users' low-tech experiences.
Article No. 1,126 | October 28, 2013
Designers can take cues from musicians when it comes to creating experiences that pack an emotional punch and live on in the hearts and minds of users.
Article No. 1,125 | October 25, 2013
A closer look at the Design for Experience awards category: Interactive Component of an Advertising Campaign
Article No. 1,124 | October 25, 2013
The results page is a crucial piece of the search experience, and presents an opportunity to meet users' information needs and engage a dialogue that guides them.
Article No. 1,123 | October 24, 2013
Side menu navigation in iOS7 needs to take zooming and overlays into account, creating a new challenge for designers.
Article No. 1,122 | October 23, 2013
A closer look at the Design for Experience awards category: Union of Design and Engineering
Article No. 1,121 | October 23, 2013
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article No. 1,120 | October 22, 2013
We've updated the URL for our RSS feed—please update your subscriptions accordingly.
Article No. 1,119 | October 22, 2013
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article No. 1,118 | October 20, 2013
A closer look at the Design for Experience awards category: Mobile Solution or Application
Article No. 1,117 | October 18, 2013
A closer look at the Design for Experience awards category: Public Sector
Article No. 1,116 | October 17, 2013
Excellent products that serve client goals and meet user needs depend on the collaboration of product management, product design, and software development.