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Eye Tracking: Best Way to Test Rich App Usability
A detailed examination of the benefits of eye tracking.
The History of Information
5 Sketching Secrets of Leonardo Da Vinci
Improve your sketching and paper prototyping abilities by adopting some methods from Leonardo da Vinci.
Introducing the Reviews Section in UX Magazine
Looking at real-world solutions as an opportunity to learn to design better products and interactions.
Jonathan Anderson | UX Magazine
Win Free User Testing
We're giving away free user testing! Enter by telling us what interesting things you'd use it to investigate...
UX Magazine Staff
Understanding Social Computing
Designing for social interaction is a balance of ethics; there is a fine line between persuasion and manipulation.
4 Strategies for Working With Designers Without Killing...
Designers vs. Information Architects: Four tips for improving a working relationship without sacrificing aesthetics or usability.
Designing Apps for Kids
Kids are different, and so are their apps. Strategies for designing apps that are fun, educational AND usable.
Facilitating Effortless Discovery of Content for Teaching...
As video becomes more popular online, we look at a project where video discovery and delivery best practices are beginning to be defined.
Retrospective on the Design and Philosophy of Firefox
Alex Faaborg, Principal Designer at Mozilla, discusses net neutrality, Internet freedom, and the UX principles behind Firefox's design.
The Evolution of Fail Pets
The history and evolution of error screens, from Microsoft's Blue Screen of Death to Twitter's Fail Whale, and beyond.
Framework for Designing for Multiple Devices
Designing for multiple devices involves more than just resizing content. Here's how to develop an effective strategy for a diverse range of devices and screen sizes.
Authoring Content Directly on the iPad
Opening up the iPad to digital content creators: designing an editor for rich, interactive content.
How a shared vision of the customer experience can focus teams and improve product design
UX, It's Time to Define CXO
Selective Attention and User Experience
Understanding the limitations of human visual perception is helpful in predicting how users will interact with your product.
Using Scientific Knowledge to Bring Structure to Design...
Problems with generalizing conclusions obtained in academic or laboratory conditions to the real world of product design.
Gabriela Trindade Perry
Anchoring Your Design Language in a Live Style Guide
Incorporating a test-driven, semantic, live style guide into your process to establish, enforce, and evolve your design language.
7 Keys to Unlock an Apple Design Award
Advice from a winner of the 2011 Apple Design Award on how to design exceptional mobile experiences.
Say Hello to Learning Interface Design
It's time to stop pretending learners are the same as all other users and get better at the way we design for them.
Intentional Environments: Designing a Culture of Co-...
Elements such as social dynamics, communication styles, and creative inspiration deeply affect our experience of work and what we create.
Review of Lou Rosenfeld's "Search Analytics for...
A review of a book on how site search analytics data can improve UX and help you to build alliances within your organization.
Web Forms How-To Part 2: Helpful and Trusted
Web forms need to have a positive demeanor to be helpful and inspire confidence in customers.
Usability Issues in Pulse iPhone App
The adaptation of the Pulse interface from iPad to the iPhone by scaling it down created a broken user experience.