UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article No. 1180 January 30, 2014

Announcing the Drawing Ideas Contest Winners

In December, we announced a contest to win a copy of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel. Entries were requested in the form of design drawing challenges. Along with a copy of the book and a UI Stencil, two winners were also promised some sketches of their entries.

The first winning entry came from Paul Brooks, a UX designer in the United Kingdom, who posed this challenge on Twitter: "Continue the 'Evolution of Man' image, looking forward one million years."

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The other winning challenge came from Rebecca R who requested, "A responsive, graphic centered design that's intuitive across mobile devices—Apple, Android, and Windows."

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"This rough sketch captures my initial thinking on the fly as I try to figure out what a cross-platform, graphic-centered phone UI might be," Baskinger says. "Whenever I sketch digital interfaces, I try to connect them to both physical hardware and behaviors to think through the user experience more holistically. To keep the mobile experience simple, this concept focuses on four key platform-independent attributes: communications (telephone, text, email), product/system (controls, tools, setup, etc), environments (physical places, GPS, bookmarked web pages, browser, social media, etc), and digital media (photos, videos, music, radio, etc)."

Here's a video of Baskinger completing the sketch:

Last but not least, check out our video flip-though of Drawing Ideas:

ABOUT THE AUTHOR(S)

User Profile

UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

User Profile

Mark Baskinger is an associate professor in the School of Design at Carnegie Mellon University. His work explores new paradigms for interactive objects and interpretive environments, and methodologies of visual thinking. An international speaker and workshop leader, Mark also conducts Drawing Ideas® courses in conference and business contexts where he demonstrates sketching and visual thinking methods to foster collaboration in design processes. Parallel to his appointment at Carnegie Mellon, he co-directs The Letter Thirteen Design Agency.

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Comments

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While I definitely appreciate the skill that goes into such detailed and realistic sketches as created by Baskinger, I think this video completely misses the point that sketching can be used to facilitate the ideation process, with each successive sketch refining the interactions/flow that works well. If i were to spend as much time as this person did with each of the sketches I do, I'd never get anything done. Further, I'm not getting how this person's sketch satisfies the original goal of "A responsive, graphic centered design that's intuitive across mobile devices—Apple, Android, and Windows."

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Its an amazing post!!
Drawing gives numerous way to make your favorite sketches perfectly and shows your efforts within your drawing.

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Drawing is the best way to enhance your imagination of real objects. Drawing classes provide numerous way to learn basics of arts and implement your thoughts within drawing.

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Does any one know what drawing stencil was being used In the video of Baskinger completing the sketch?

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Never mind, a quick googl'n found it. ...

In case you're interested: http://www.uistencils.com/