Article No. 1,326 | October 15, 2014
A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.
Article No. 1,325 | October 14, 2014
If your products meet your users’ needs through intuition and exploration, using them can be a genuinely intuitive experience.
Article No. 1,324 | October 13, 2014
Connecting with users in China often depends on communicating Western quality and authenticity, and emphasizing that what they see is what they get.
Article No. 1,323 | October 9, 2014
In an excerpt from his new book, Intertwingled, information architect Peter Morville describes how to create cultures that fit companies and their customers.
Article No. 1,322 | October 8, 2014
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
Article No. 1,321 | October 7, 2014
Everything a customer touches is part of a brand experience, and more companies should embrace UX on projects of every kind, including print and packaging design.
Article No. 1,320 | October 6, 2014
Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.
Article No. 1,319 | October 3, 2014
Enter to win a copy of Poornima Vijayashanker's new book, How to Transform Your Ideas into Software Products.
Article No. 1,318 | October 2, 2014
Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.
Article No. 1,317 | October 1, 2014
Our ability to find the underlying problems puts experience designers in a unique position to bring positive change to healthcare efforts on a global scale.
Article No. 1,316 | September 30, 2014
Our understanding of time is dependent on the lens we use, and data visualizations can provide a set of lenses for viewing time from different perspectives.
Article No. 1,315 | September 29, 2014
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Article No. 1,314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, a designer at The Nerdery created the CUBI model.
Article No. 1,313 | September 24, 2014
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Article No. 1,312 | September 23, 2014
In an excerpt from her new book, How to Transform Your Ideas into Software Products, Mint.com's founding engineering shows how strategic design can give you an edge.
Article No. 1,311 | September 22, 2014
When weighing experience design concerns against the need to get an MVP in the marketplace,it's crucial to find a balance that works for your product.
Article No. 1,310 | September 18, 2014
We're giving away two more copies of Drawing Ideas, and this time, the authors want to see what you can sketch.
Article No. 1,209 | September 17, 2014
By tapping into vast amounts of customer data that other industries don’t have access to, financial institutions can use analytics to improve customer experiences.
Article No. 1,308 | September 16, 2014
For technology to truly improve education, design needs to be the centerpiece for innovation, making the value proposition a better experience.
Article No. 1,307 | September 15, 2014
Article No. 1,306 | September 12, 2014
The results of the Bottom Line Impact category of the Design for Experience awards highlight the importance of balancing business needs and user needs.
Article No. 1,305 | September 10, 2014
How a journey into the heart of physical product development gave one designer new perspective on designing digital experiences.
Article No. 1,304 | September 9, 2014
While it's wise to strive for simplicity in product design, the ultimate goals should be ease and clarity of use.
Article No. 1,303 | September 8, 2014
Cycling on the busy streets of New York City led one experience designer to some helpful realizations about user needs.