Article No. 875 | September 27, 2012
Designing apps for Windows 8 requires a balanced approach to the unique features and interface of the OS.
Article No. 874 | September 25, 2012
When it comes to finishing Finnegans Wake, you might stand a better chance on paper than on a tablet.
Article No. 873 | September 25, 2012
MySpace is back with a slick looking UI and features that have yet to be fully revealed.
Article No. 872 | September 24, 2012
Use these four key elements behind every innovation as yardsticks when constructing your own designs.
Article No. 871 | September 21, 2012
It was news to us, too: Tom Cruise can teach you a lot about good user experience.
Article No. 870 | September 20, 2012
Communicating the User Experience proves itself a fine resource for novice UXers but a redundant one for veterans.
Article No. 869 | September 18, 2012
Conducting user research in a region as sprawling, diverse, and rapidly changing as Asia poses a real challenge for Western companies—here are five ways to make it easier.
Article No. 868 | September 17, 2012
Creating meaningful interactions with users requires a strategic voice with a human tone.
Article No. 867 | September 14, 2012
If Nobel Prize-winning research is any indicator, memory—not experience—is the deciding factor in effective UX.
Article No. 866 | September 13, 2012
Guiding users through the labyrinthine realm of "search" becomes easier when you implement query refinement techniques.
Article No. 865 | September 11, 2012
Baby Boomers represent a huge and influential customer base for your designs—winning their loyalty requires a safe and easy experience.
Article No. 864 | September 7, 2012
Managing user experience across several digital touchpoints requires an understanding of consumers' behaviors and goals.
Article No. 863 | September 6, 2012
Before you decide how to tell the story behind your design you must decide why it needs to be told in the first place
Article No. 862 | September 5, 2012
From AOL to Apple's iPhone, here are six remarkable breakthroughs that made user experience what it is today.
Article No. 861 | September 4, 2012
A bloody review of three wireframing tools—MockFlow, ProtoShare, and HotGloo—reveals different strengths that will appeal to different designers and design projects.
Article No. 860 | August 31, 2012
Universal Methods of Design earns a spot on the shelf—a resource for user-centric research methods that is filled with bright ideas.
Article No. 859 | August 29, 2012
A website's front-end success is often dependent on an efficient and rewarding user experience for its back-end administrators
Article No. 858 | August 28, 2012
Finding the UX talent you are looking for can be a piece of you-know-what, as long as you know what you're looking for and how to attract the right people
Article No. 857 | August 23, 2012
A website's About page is a huge draw and therefore a huge opportunity—use it wisely and your users will thank (and know) you
Article No. 856 | August 22, 2012
Often overshadowed by Nintendo's successes in the gaming industry are the company's achievements in shaping user experience—largely the work of designer Shigeru Miyamoto
Article No. 855 | August 21, 2012
As the ease of self-service the Internet provides customers continues to expand, it's important for businesses to keep predictability, efficiency, and convenience in focus to provide a user experience that feels personal.
Article No. 854 | August 17, 2012
Considering a brand as a complex entity with its own story and set of values can help interaction designers connect with customers.
Article No. 853 | August 16, 2012
UX Magazine is giving away two free passes to Lean UX Denver—enter to win on Twitter.
Article No. 852 | August 16, 2012
The cyclical mundane nature of standard meetings can be avoided by throwing a one-day workshop that solves problems in an efficient, proactive, and fun environment.