Article No. 520 | April 20, 2010
How FedEx is improving the user experience of its systems, building an effective UX practice area, and moving the entire company toward strong UX competency.
Article No. 519 | April 16, 2010
Article No. 518 | April 15, 2010
A field-test review of two Web-based remote user research tools.
Article No. 517 | April 14, 2010
Using biological motion animation to create expressive, happy products and experiences.
Article No. 516 | April 13, 2010
Getting companies to care about good experiences by bringing them into the conversation with users.
Article No. 515 | April 12, 2010
Give colleagues a basic introduction to design to improve communication.
Article No. 514 | April 9, 2010
The differences betweeen guidelines and heuristics in designing and testing UIs.
Article No. 512 | April 6, 2010
How do UX designers tell their story to audiences who have no exposure to UX?
Article No. 511 | April 6, 2010
Juan Sanchez, UX Mag Senior Editor, shares his experience with building an iPad app.
Article No. 510 | April 5, 2010
Building on users' pre-programmed emotional responses to build good experiences.
Article No. 509 | April 2, 2010
A look at the science and value behind eye tracking usability studies.
Article No. 508 | March 26, 2010
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article No. 507 | March 24, 2010
As a matter of pride, some users prefer a UI to be obtuse an ugly.
Article No. 216 | March 24, 2010
Article No. 170 | March 22, 2010
Article No. 506 | March 22, 2010
Designers can play a pivotal role in empowering elders toward sustained autonomous living through improving the communicative properties of everyday products.
Article No. 504 | March 10, 2010
A useful set of fundamental principles and advice to help guide UX designers.
Article No. 503 | March 8, 2010
Article No. 502 | March 8, 2010
A 3D FX and UI designer examines UI concepts in futuristic movies.
Article No. 501 | March 5, 2010
Article No. 500 | March 4, 2010
Article No. 499 | March 4, 2010
Categorizing feeling words and the Product Reaction Cards to develop custom cards.
Article No. 498 | March 3, 2010
Knowing the origin of a heuristic is important to making good design decisions.
Article No. 497 | March 3, 2010