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I Love You, Instagram ... but Why Won’t You Let Me Make Collages?
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Lin Wang -
Closing the Knowledge Gap with Intuitive Flat Designs
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Jeremiah Still, Mary Still, Jarad Bell -
The Emmys and Earthquakes, Shaking Up Social Media
The battle rages on to create compelling experiences that bank of the connectivity and data social networking services provide.
UX Magazine Staff -
Designing Around the Whole Story with User Narratives
How user narratives went beyond personas and user stories to transform design awareness for an enterprise software company.
Marc Cajolet, Sarah Bloomer, Alexandra Stevens -
UX Magazine Staff -
Spotlight On Mobile Design
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
CSS Mania Site of The Year
Bald Guy Greetings
Mailbuild Is Here!
12 Sided Calendar
Welcome to 1.0
Fuck. Love. Brand.
Living the brand isn’t all that. In fact, it’s nothing.
Can you smell something burning?
Too much traffic, our server goes down, we’re back now. Yay!
Design 101 - for programmers
Programmers need get in touch with their inner-designer to develop better applications
This is Media 2.0
Troy Young on why today’s media is no longer all about content.
Academics of Worn
Greg Storey on the power of good Golden Age design.
User Does Not Equal Audience
How will sites and marketers capitalize on new media opportunities?
The Layers of Design: the style layer
Style is an important layer in the design process and is not to be neglected.
All First Impressions Count
We know the power of first impressions so why are so many still so bad?
Our life in beta
Our first developer diary. A whole month late.
The Scarecest Resource
Could “taste” be the secret ingredient to success?
Get Ready For Retro Marketing
Can old wisdom prevail in a new world?
The value of memory
Organic’s Troy Young on why the social web is great for marketeers.
Hungry? Want another bullshit sandwich?
Bad design plus commercial success doesn’t make good design. Period.
Who's laughing at viral marketing?
Funny virals can mean serious business but only if the punchline is right.
Web2.0: Revolution or Evolution?
An era where interfaces, simplicity, usability and standards will prevail.
IE7 First Impressions
Microsoft makes its latest Internet Explorer beta public. We install it.
10 Perfect Touch Points
What additional idea can you add to each touch point that would move it closer to perfect?
Onyro launches a new site that’s music to our eyes.