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Five Tips for Experience Designers Working to Improve Healthcare Innovation
Our ability to find the underlying problems puts experience designers in a unique position to bring positive change to healthcare efforts on a global scale.
Tracy Brown -
It’s About Time
Our understanding of time and temporal patterns is dependent on the lens we use, and data visualizations can provide a set of lenses for viewing time from different perspectives.
Hunter Whitney -
Is iOS 8 the "Biggest Release" yet or Just a More Polished Version of iOS 7?
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Alex Demichev -
CUBI: A User Experience Model for Project Success
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Corey Stern -
The Who, What, When, Wear, and Why of Wearable Technology
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Markiyan Matsekh -
Spotlight On Mobile Design
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
Apple Changes to the Core
The new offensive has Intel inside and everybody’s cool about it. But why?
€2 short of UX
Why do companies sacrifice user experience for petty cash?
It's All Unimportant Until It's You
It will all seem unimportant until it is you waiting in the reception area or stuck on hold.
Can our site’s grid layout support standard IAB banner sizes? Sure it can.
First Beta Launch
Info, updates & feedback here
UX Magazine Staff
One True Layout
A bit like the Theory of Everything, for web developers.
Old joke speaks volumes
Heaven, hell, St. Peter, The Devil, a sales pitch? This lesson ain’t no joke.
All Gas. No Brakes.
When should “sell, sell, sell” be replaced by “slow down”? Howard Mann investigates.
What If The Sales Process Was Fun For Everyone?
Apparently, selling can be fun (and not only for the commission earner).
Greatness and Uniqueness are Symbiotic
Ignoring your instincts and failing to appreciate the instincts of others can be disastrous.
All Salmon Swim Against the Current
Gurus say that everything you know is wrong. But is it? We investigate.
Let Me Entertain You
All Your Base are Belong to Google
Google Base: More Google goodness or another step towards world domination?
Your Business Brickyard
Focusing on the fundamentals of your business will allow you to deliver better service, take better care of your clients and allow you to listen to what everyone is...
Buy The Premise, Buy The Bit
Waiting In Line
Be memorable by cutting the queue. Why customers don’t want to wait in line.
Keynote: The Death Of Blogs for Business
Howard kills off the blog and brings it back from the dead in one fell swoop.
Your "Perfect Basic"
It’s a pretty simple concept: if you want to sell your product, use it.
Flock Developer Beta
Available for the world to see and rather pretty but do we really need another browser?