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Comparing Popular Layer-Based and Code-Based Prototyping Tools
A review of several layer- and code-based prototyping tools highlights opportunities to gain more control over your mobile prototypes.
Bona Kim -
Kicking Off the 2014 Design for Experience Awards
The 2014 international Design for Experience awards program, presented by UX Magazine, is now accepting applications and recommendations.
UX Magazine Staff -
Make Your App Vital By Reaching Out to Users in Context
If you want to give users an experience they can't live without, your app functionality should take location data into consideration.
Mike Schneider, Skyhook Wireless -
Five UX Insights about Uber and the Ridesharing Economy
Some key experience design insights into the sharing economy gleaned from a ride-along study of Uber users in San Francisco.
Jennifer McCormick -
What a Prototype Is (and Is Not)
They can be paper or click-through, but designing successful digital experiences involves making prototypes of your interfaces.
Arijit Banerjee -
Spotlight On: Wearable Technology
The Who, What, When, Wear, and Why of Wearable Technology
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
What Will It Take to Make Your Grandma’s Wearable?
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Wear Are We?
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
UX Magazine Staff
User Experience for Developers
Tips from a developer-turned-UX-pro on making the transition from engineering to UX.
Is the Sitemap Losing Its Client-Facing Steam?
Keeping the sitemap useful and relevant as the complexity of sites increases.
The Importance of Designing an Experience Culture...
External customer experiences begin with the company's internal culture.
Getting More From Analysis
Analysis is a key part of design process that ensures the right problems are accurately solved.
Social network visualization techniques can change how we understand relationships between people.
Making User and Customer Experience a Business...
Forrester's Harley Manning discusses customer and user experience strategy.
Is Multiscreen Enough? Why 'Write Once'...
Multiscreen needs to be about more than just differing screen sizes.
10 Surefire Ways to Screw Up Your iPhone App
Avoidable design and usability mistakes that can shatter hopes of success on the App Store.
The Coming Zombie Apocalypse
Shedding the old model of designing for PCs in favor of designing for multi-device experiences.
Portable and Powerful
How mobile technology enhances patient–provider communication and the administration of healthcare.
Smart Things: Ubiquitous Computing User Experience...
Thoughts from the author, plus a sample chapter and giveaway.
Win a copy of "Smart Things: Ubiquitous...
UX Magazine Staff
The Renaissance of the Interactive Book
Three key lessons for designing interactive books for touchscreen devices.
Customer Experience Nirvana
Bringing together marketing and UX efforts in the management of digital touchpoints.
Crafting the UX of REI's Retail Experience...
Translating REI's warm, hand-crafted in-store experiences into the digital space.
Search suggestions make it much easier for users to find the right results on the first try.
Treating Users as Customers
Designers need to think beyond just the user's journey to consider the experience of being a customer.
Mobile User Experience Trends on the Horizon
A look at several future trends of significance for UX practitioners.
How To Prototype And Influence People
Generating support and buy-in using prototypes to sketch an idea and inspire participation.
The Pretty Speedy Redesign
Ethnography in Industry: Methods overview
Ethnographic data collection methods used to understand populations or situations of interest.
User and Customer Experience in a Member Services...
How customer experience trends are affecting AAA's business.
The Evolved User Experience
Adopting social technologies in user research to get rapid, up-to-date user information and feedback.
Command Lines: Alive & Kicking
Command lines aren't antithetical to usability; they have a place in modern interaction design.