Skip to main content
Sign In or Register
Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
Submit an Event
Post a Job for Free
Subscribe to updates
ISSN: 2168 5681
How to Contribute
Terms of Service
I Love You, Instagram ... but Why Won’t You Let Me Make Collages?
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Lin Wang -
Closing the Knowledge Gap with Intuitive Flat Designs
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Jeremiah Still, Mary Still, Jarad Bell -
The Emmys and Earthquakes, Shaking Up Social Media
The battle rages on to create compelling experiences that bank of the connectivity and data social networking services provide.
UX Magazine Staff -
Designing Around the Whole Story with User Narratives
How user narratives went beyond personas and user stories to transform design awareness for an enterprise software company.
Marc Cajolet, Sarah Bloomer, Alexandra Stevens -
UX Magazine Staff -
Spotlight On Mobile Design
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
Social network visualization techniques can change how we understand relationships between people.
Making User and Customer Experience a Business Competency...
Forrester's Harley Manning discusses customer and user experience strategy.
Is Multiscreen Enough? Why 'Write Once' Shouldn...
Multiscreen needs to be about more than just differing screen sizes.
10 Surefire Ways to Screw Up Your iPhone App
Avoidable design and usability mistakes that can shatter hopes of success on the App Store.
The Coming Zombie Apocalypse
Shedding the old model of designing for PCs in favor of designing for multi-device experiences.
Portable and Powerful
How mobile technology enhances patient–provider communication and the administration of healthcare.
Smart Things: Ubiquitous Computing User Experience Design...
Thoughts from the author, plus a sample chapter and giveaway.
Win a copy of "Smart Things: Ubiquitous Computing UX...
UX Magazine Staff
The Renaissance of the Interactive Book
Three key lessons for designing interactive books for touchscreen devices.
Customer Experience Nirvana
Bringing together marketing and UX efforts in the management of digital touchpoints.
Crafting the UX of REI's Retail Experience
Translating REI's warm, hand-crafted in-store experiences into the digital space.
Search suggestions make it much easier for users to find the right results on the first try.
Treating Users as Customers
Designers need to think beyond just the user's journey to consider the experience of being a customer.
Mobile User Experience Trends on the Horizon
A look at several future trends of significance for UX practitioners.
How To Prototype And Influence People
Generating support and buy-in using prototypes to sketch an idea and inspire participation.
The Pretty Speedy Redesign
Ethnography in Industry: Methods overview
Ethnographic data collection methods used to understand populations or situations of interest.
User and Customer Experience in a Member Services...
How customer experience trends are affecting AAA's business.
The Evolved User Experience
Adopting social technologies in user research to get rapid, up-to-date user information and feedback.
Command Lines: Alive & Kicking
Command lines aren't antithetical to usability; they have a place in modern interaction design.
Designing for the objective psychological underpinnings that influence perception and UX.
Plain Language Tenets in UX
Plain language can help people find what they need, and understand what they find.
Friction Can Be a Good Thing
A discussion with Daniel Burka, UX designer turned game designer, about game dynamics in UX.
Profiling TIAA-CREF's UX Practice
How the financial services company is building up its UX practice and culture.
Cynthia Gage Kellam