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A Walk Down Front-End Development Lane
Looking back over the rapidly changing landscape through 32 years of front-end-development.
Mike Germaine, Katie O'Reilly -
The Future of Information Dashboards
Five things that will change the way we experience data using information dashboards.
Shilpi Choudhury -
Usability Tip: Intuitive Design Clears Confusion
Make your processes intuitive and avoid confusing users.
Tammy Guy -
How to Help Your Users Take Action
Accounting for cue, reaction, evaluation, ability, and timing in your design process can help spur your users into action.
Stephen Wendel -
ONE Robot: Designed by the autistic community for autistic users
Working directly with autistic users and their support communities provided the design cues necessary to create a robot that helps its users interact with the world.
Jalali Hartman -
These Are My People: The Value in UX Organizations
Among other things, getting involved with UX organizations can help you network, expose you to broader UX culture, and give you the opportunity to share your experience.
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
How Much UX have You Put into Your UX Portfolio?
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
UX Magazine Featured
Solving the Right Problem and Finding Your Own Solution: An Interview with Don Norman
Author of The Design of Everyday Things, Don Norman talks about the power of teams, designing to your strengths, and bad VCR UX.
Location as a Layer
Associating location with just about anything can make the resulting data more powerful.
Why We Need Storytellers at the Heart of Product...
Storytellers help build cohesiveness in products and within teams.
Win a Copy of "Brave NUI World"
Enter to win a copy of this new book on designing natural UIs for touch and gesture.
UX Magazine Staff
Sample chapter from "Brave NUI World"
An introduction to and sample chapter from Daniel Wigdor and Dennis Wixon's new book.
A mid-fidelity prototyping technique for quickly generating contextually accurate tests.
Apple's Proposed Multi-Touch UI System
Looking behind the patents to see a coordinated proposal for a multi-touch UI.
The Amazing Google-Cycle
The Elements of Player Experience
A framework for understanding player experiences to build successful, engaging, and enjoyable games.
When developing apps across mobile platforms, there should be no devices left with a poorer UX.
From Consumer Toy to Corporate Tool
How to assess the viability of and deploy iPads in enterprise settings.
User (Experience) Research, Design Research, Usability...
Changing labels and new approaches to understanding user research.
UX Magazine at the IA Summit in Denver
Visit the UX Magazine booth at the IA Summit to be interviewed about your thoughts about UX.
UX Magazine Staff
Take Your General Information and Shove It
Making easy access to nitty-gritty product details a top priority.
Defining the Interactions
Interaction design is the increasingly important first step in creating experiences that charm users.
Animated tribute to UX design, part 2
A delightful animated short movie paying homage to the profession of UX design.
Jonathan Anderson | UX Magazine
Understand the Business Behind UX... It’s Your Job
Learning the business of funding and budgeting to advance the cause of UX.
Are you interested in online UX training classes? Win a...
Enter in one of three free perpetual licenses for Justinmind Prototyper.
UX Magazine Staff
The role of UX in interactive Customer Experience Management (CEM).
Personas: The Foundation of a Great User Experience
A primer on personas and how businesses can get the most from them.
Effective Developer Experience (DX)
Facilitating better user experiences by making app development easier for developers.
Jeremiah Lee Cohick
Humble Experience Design
Confronting tendencies toward egocentricity, entitlement, and even narcissism.
Experience Is What We Make It
Mobile devices have transformed from task-specific devices to all-purpose enablers of experiences.
Creating a BOLD New Reading Experience
About a book that takes an entirely new approach to publishing and distribution.
In Defense of Design Customization
Moderate, restrained design customization can be very beneficial to a user experience.