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ISSN: 2168 5681
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"Yes, and" the Improv of UX
How the techniques that actors use in an improv setting can enhance the collaborative process we use in experience design.
Heather Wydeven -
Why UX Designers Need to Think like Architects
A look at the parallels between architects and user experience designers, and how the latter group can benefit from the work of the former.
Rima Reda -
UX experts Jason CranfordTeague, Sarah Horton, and Debra Gelman discuss accessibility issues and solutions relating to dyslexia.
Mary Jean Babic -
Gaining UX Insight through Dyads and Triads
Studying small groups of friends or family using your product in a familiar setting can yield qualitative insights that improve your user experience.
James Breeze, Gowri Penkar -
Diversity, Communication, and Insight are Winning Ingredients for JUXT
A closer look at the results in the Effective Agency Team category of the international Design for Experience awards, featuring the winner: JUXT.
UX Magazine Staff -
These Are My People: The Value in UX Organizations
Among other things, getting involved with UX organizations can help you network, expose you to broader UX culture, and give you the opportunity to share your experience.
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
How Much UX have You Put into Your UX Portfolio?
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
UX Magazine Featured
Process Bricolage: Theft, Mashups, and Digital Products
As bricoleurs, experience designers and developers can mashup the strengths of multiple approaches.
Erik von Stackelberg
Great service design means everyone is on board with creating the experience the audience wants.
UX Tips for Non UX Designers
Some tricks for non-pros to help make up for UX design weaknesses.
The Expanding Role of User Experience Design
UX pros increasingly act as translators & diplomats for their teams.
A Gamification Framework for Interaction Designers
Gamification ranges from superficial afterthought to fundamental element.
Capturing What You’re Not Implementing
Archiving the ideas & artifacts generated during a project so they can be used in future work.
Product Identity at VMware
Create user experiences that work across products and up and down the stack.
What Do You Have to Do to Get Your Way?
Video interview responses from speakers and attendees of the 2011 IA Summit.
Jonathan Anderson | UX Magazine
Approaching Data with a Beginner’s Mind
Approaching complex data visualizations with open minds and fresh eyes.
Concept to Code
Code is the material that breathes life into a user experience, so we ought to get familiar with it.
Finding Your Mobile Niche
Four ways existing brands have created powerful, focused mobile experiences.
How to Fix the 5 Most Common Mistakes with Focus Groups...
Addressing fundamental problems with focus groups.
The attitudes, preferences, and habitual strategies that determine how people process information.
Social Design Strategy
Great social experiences depend on conversations between the community and the self.
Win a Copy of "100 Things Every Designer Needs to...
Enter to win a free copy of Susan Weinschenk's book about psychology for designers.
UX Magazine Staff
100 Things Every Designer Needs to Know About People
Two sample chapters from Susan Weinschenk's new book.
Susan Weinschenk, Ph.D.
UX: Don’t Hate, Participate
Building the legitimacy of UX by bridging relationships cross-functionally.
Designing & Selecting Components for UIs
How to choose (or design) components based on sound principles of usability.
Donna Maurer Spencer
Communicating the UX Value Proposition
A framework to help articulate and visualize the value of UX activities.
Understanding Designer-Developer Workflow
Examining the patterns and tools for designer-developer workflow.
You Are Solving The Wrong Problem
When solving a difficult problem, re-ask the problem so the solution helps you learn faster.
Beauty and cosmetic interest serve the purposes of visual enticement and emotional draw.
Global by Design
Using global design templates to present a consistent UX across regional and country websites.
The UX of this Article
Content is often overlooked in the usability design of products.
Ten Guidelines for Quantitative Measurement of UX
Advice from Vanguard's UX manager on using quantitative data.