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Creating Outstanding Experiences for Digital Natives
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Saskia Schippers, Meike Mak -
Looking at personas, goals, and scenarios relative to the characters, plot, and objective of a novel or movie can help designers avoid self-referential thinking.
Shlomo Goltz -
Is there Room for Sexy in Enterprise Design?
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Mick McGee -
Go Ahead, White-Label Your Services
While controversial among freelancers, white-labeling your services to a company can open you up to a whole new world of opportunity.
Cory Lebson -
Disruptive IoT Innovation
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Avi Itzkovitch -
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
UX Magazine Featured
Five Customer Experience Lessons Coffee Taught Me
A lifetime pursuing CX excellence culminates in a great cup of coffee and five tips for nailing customer experience.
Usability Testing Includes Users as Stakeholders
Why smaller, more frequents tests of user behavior are preferable to large, single tests based on demographics.
Six lessons from leading travel companies on making websites and mobile apps accessible to global audiences.
Getting to Know Machine Learning
Machine learning is critical to organizing and making use of the ever-increasing amount of data about user preferences and behaviors.
Huyen Tue Dao
Yes, Experience Can Be Designed
Experience designers investigate the motivations behind users' behaviors to develop skill in predicting and guiding those behaviors.
Towards an Ethics of Persuasion
Thinking critically about the ethical concerns associated with influencing people's behavior using design.
Stephen P. Anderson
Winning Approval in Design Presentations
Strategies for getting great reception when delivering completed designs to other teams or stakeholders.
Raise Your Voice
20 strategies for UX professionals to make their voices heard and increase the impact they have on their teams and organizations.
Eye Tracking: Best Way to Test Rich App Usability
A detailed examination of the benefits of eye tracking.
The History of Information
5 Sketching Secrets of Leonardo Da Vinci
Improve your sketching and paper prototyping abilities by adopting some methods from Leonardo da Vinci.
Introducing the Reviews Section in UX Magazine
Looking at real-world solutions as an opportunity to learn to design better products and interactions.
Jonathan Anderson | UX Magazine
Win Free User Testing
We're giving away free user testing! Enter by telling us what interesting things you'd use it to investigate...
UX Magazine Staff
Understanding Social Computing
Designing for social interaction is a balance of ethics; there is a fine line between persuasion and manipulation.
4 Strategies for Working With Designers Without Killing...
Designers vs. Information Architects: Four tips for improving a working relationship without sacrificing aesthetics or usability.
Designing Apps for Kids
Kids are different, and so are their apps. Strategies for designing apps that are fun, educational AND usable.
Facilitating Effortless Discovery of Content for Teaching...
As video becomes more popular online, we look at a project where video discovery and delivery best practices are beginning to be defined.
Retrospective on the Design and Philosophy of Firefox
Alex Faaborg, Principal Designer at Mozilla, discusses net neutrality, Internet freedom, and the UX principles behind Firefox's design.
The Evolution of Fail Pets
The history and evolution of error screens, from Microsoft's Blue Screen of Death to Twitter's Fail Whale, and beyond.
Framework for Designing for Multiple Devices
Designing for multiple devices involves more than just resizing content. Here's how to develop an effective strategy for a diverse range of devices and screen sizes.
Authoring Content Directly on the iPad
Opening up the iPad to digital content creators: designing an editor for rich, interactive content.
How a shared vision of the customer experience can focus teams and improve product design
UX, It's Time to Define CXO
Selective Attention and User Experience
Understanding the limitations of human visual perception is helpful in predicting how users will interact with your product.
Using Scientific Knowledge to Bring Structure to Design...
Problems with generalizing conclusions obtained in academic or laboratory conditions to the real world of product design.
Gabriela Trindade Perry