Skip to main content
Sign In or Register
Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
Submit an Event
Post a Job for Free
Subscribe to updates
ISSN: 2168 5681
How to Contribute
Terms of Service
What Should Experience Designers Understand About Developers?
UX Magazine Staff -
No Bottom Line? No Experience
The results of the Bottom Line Impact category of the Design for Experience awards highlight the importance of balancing business needs and user needs.
UX Magazine Staff -
Six Things Physical Product Development Taught Me About Experience Design
How a journey into the heart of physical product development gave one designer new perspective on designing digital experiences.
Anthony Franco -
Simplicity, It’s Complicated
While it's wise to strive for simplicity in product design, the ultimate goals should be ease and clarity of use.
John Boykin -
Three Things I’ve Realized about UX While Riding My Bike to Work
Cycling on the busy streets of New York City led one experience designer to some helpful realizations about user needs.
Andres Bohorquez -
Spotlight On Mobile Design
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
UX Designers Should Make Games
Designing a successful game is all about creating a valuable experience—an area where UX practitioners naturally excel.
Moments that Matter ... Moments that Don’t
Determining the crucial points of customer interaction can help you design experiences that connect, engage, and sell.
Five Things to Know When Designing a Windows 8 App
Designing apps for Windows 8 requires a balanced approach to the unique features and interface of the OS.
A Tablet Still Is Not a Book ... Not Yet
When it comes to finishing Finnegans Wake, you might stand a better chance on paper than on a tablet.
This is [the New] Myspace
MySpace is back with a slick looking UI and features that have yet to be fully revealed.
UX Magazine Staff
Attributes of Innovation
Use these four key elements behind every innovation as yardsticks when constructing your own designs.
Five User Experience Lessons from Tom Cruise
It was news to us, too: Tom Cruise can teach you a lot about good user experience.
Book Review - "Communicating the User Experience...
Communicating the User Experience proves itself a fine resource for novice UXers but a redundant one for veterans.
Five Lessons Learned Doing User Research in Asia
Conducting user research in a region as sprawling, diverse, and rapidly changing as Asia poses a real challenge for Western companies—here are five ways to make it...
Tone and Voice: Showing Your Users That You Care
Creating meaningful interactions with users requires a strategic voice with a human tone.
Kate Kiefer Lee
Should We Focus on User Experience?
If Nobel Prize-winning research is any indicator, memory—not experience—is the deciding factor in effective UX.
Koen AT Claes
Designing Search: Staying on Track
Guiding users through the labyrinthine realm of "search" becomes easier when you implement query refinement techniques.
Simple and Secure Sites Keep Boomers Happy
Baby Boomers represent a huge and influential customer base for your designs—winning their loyalty requires a safe and easy experience.
Scenario Design Unifies The Splinternet Experience
Managing user experience across several digital touchpoints requires an understanding of consumers' behaviors and goals.
Owning Your Story
Before you decide how to tell the story behind your design you must decide why it needs to be told in the first place
The Six Greatest Breakthroughs in UX History
From AOL to Apple's iPhone, here are six remarkable breakthroughs that made user experience what it is today.
Wireframing Tool Showdown!
A bloody review of three wireframing tools—MockFlow, ProtoShare, and HotGloo—reveals different strengths that will appeal to different designers and design projects.
Book Review - "Universal Methods of Design"
Universal Methods of Design earns a spot on the shelf—a resource for user-centric research methods that is filled with bright ideas.
Create a Rewarding UI for Your Admins
A website's front-end success is often dependent on an efficient and rewarding user experience for its back-end administrators
Taking the Mystery out of Hiring User Experience Talent...
Finding the UX talent you are looking for can be a piece of you-know-what, as long as you know what you're looking for and how to attract the right people
What Are You All About?
A website's About page is a huge draw and therefore a huge opportunity—use it wisely and your users will thank (and know) you
The Legend of Miyamoto: How Nintendo Shaped UX
Often overshadowed by Nintendo's successes in the gaming industry are the company's achievements in shaping user experience—largely the work of designer...
It's Business and It's Personal
As the ease of self-service the Internet provides customers continues to expand, it's important for businesses to keep predictability, efficiency, and convenience...
Brand as Context in Interaction Design
Considering a brand as a complex entity with its own story and set of values can help interaction designers connect with customers.