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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Make Your App Vital By Reaching Out to Users in Context
If you want to give users an experience they can't live without, your app functionality should take location data into consideration.
Mike Schneider, Skyhook Wireless -
Five UX Insights about Uber and the Ridesharing Economy
Some key experience design insights into the sharing economy gleaned from a ride-along study of Uber users in San Francisco.
Jennifer McCormick -
What a Prototype Is (and Is Not)
They can be paper or click-through, but designing successful digital experiences involves making prototypes of your interfaces.
Arijit Banerjee -
10 Responsive Design Problems and Fixes
As more corporations and online giants turn to responsive design, it's beneficial to understand the limitations that come with it and how to work around them.
Kirill Strelchenko -
What Does Design that Differentiates Look Like?
The winners of our How to Transform Your Ideas into Software Products giveaway share their favorite products that differentiate through design.
UX Magazine Staff -
Spotlight On: Wearable Technology
The Who, What, When, Wear, and Why of Wearable Technology
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
What Will It Take to Make Your Grandma’s Wearable?
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Wear Are We?
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
UX Magazine Staff
Announcing the International Design for Experience...
UX Magazine is presenting the international Design for Experience awards, designed to recognize excellence and share what can be learned from success and failure.
UX Magazine Staff
Walt Disney: The World’s First UX Designer
Attention to detail, a focus on immersion, and the desire constantly improve his products made Walt Disney one of the earliest designers of user experience.
Lighting up High Times for the Web
A successful redesign of an iconic marijuana magazine website requires a design and development balancing act.
Three Lessons Learned Doing Content Strategy for a...
A gig with a startup teaches a seasoned content strategist the real difference between web writing and UX writing.
How to Create an Enterprise UI Toolkit
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
Ariel Grace Snapp
Book Excerpt: Why We Fail
An excerpt from Why We Fail, a new book from Rosenfeld Media, chronicles the design, limited release, and failure of Google Wave.
UX Magazine is on Google+
You can now access new content on UX Magazine using Google+.
UX Magazine Staff
User Experience or Speed?
There are steps you can take to ensure that the pressure to get a project completed quickly never leads to the sacrifice of user experience.
Designing for Transparency and the Myth of the...
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
Two Ways Artificial Intelligence Contributes to...
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.
These Are My People
Among other things, getting involved with UX organizations can help you network, expose you to broader UX culture, and give you the opportunity to share your experience.
Get out of the Lab and into the Real World
Taking your user research out of the usability lab and into the field can give you better insights, educate your client, and energize your team.
Many Forks in a New Road: The UX Hell of Cross-...
When iOS stopped supporting Adobe Flash back in 2010, significant cross-platform audio and video rendering issues surfaced that remain with us today.
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
Win This Book! Evil by Design
We're giving away five copies of the new Wiley book, "Evil by Design: Interaction design to lead us into temptation."
UX Magazine Staff
Five Steps to Storytelling with Data
We're surrounded by more data than ever, and as the mountains of information continue to grow, storytelling techniques can help designers make sense of it all.
The Future of Web Design is in Our Hands
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
How Much UX have You Put into Your UX Portfolio?...
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
How Deceptive Is Your Persuasive Design?
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best...
Making the Most of Ethnographic Research
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Five Steps to Enterprise Gamification
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design....
Five User Experience Lessons from Seth Rogen
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Review: iOS 7 Gives Us Insight Into the Future of...
Leaving skeuomorphic design behind, iOS 7 offers a light and playful experience, perfectly in tune with the content it is designed to support.
An Introduction to Designing for Imperfection
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.